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Elite Dangerous

Frontier Developments | Official Site

8.3
7.3

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Elite Dangerous Articles

Community Goals Take Centerstage

The first major update has been applied to Elite: Dangerous. Center among the new things delivered in the patch is the new Community Goals feature. According to information from developers, Community Goals can be accomplished in multiplayer, solo or private groups, all contributing to the success of attaining the goal of expanding known space.


Working Together with Community Goals

When today's Elite: Dangerous beta patch goes live, players will see a laundry list of client and game improvements. Most notably, however, the Community Goals feature will activate. Last week, the team posted a developer blog on the game's forums to explain what Community Goals are.


PAX South 2015 - Cruising Through With The Oculus Rift

Conventions are all about trying new things, and I did just that at PAX South, sampling for the first time two of the hottest new pieces of tech – software and hardware – that gamers are drooling over: Elite: Dangerous and the Oculus Rift.


GDCA Hands Out a Pioneer Award to David Braben

The Game Developer's Choice Awards have been announced, and Dave Braben, CEO of Frontier Developments and Elite: Dangerous, has been named as the recipient of the Pioneer Award for his groundbreaking technology and game design milestones.


15 Creation Jobs Cut, Operations Move to Cambridge

Frontier Developments has sent a letter to investors indicating that fifteen "creation" jobs at the company's Cambridge studio have been made redundant and that all Halifax development jobs are being moved to Cambridge. What the implications are for the Halifax studio remain unclear.


8.3
Open-Ended, Vast & Procedurally Generated

Elite: Dangerous is a direct call to my childhood and to an arguably more ambitious time of gaming. Open ended, vast, and procedurally generated. The march of technology since the first Elite has only served to let Frontier Developments create the sort of game that they, and I, spent years imagining.


Review in Progress #3 - Frame Shift

It’s a big galaxy. 400 billion stars big. There’s room enough to make your fortunes, room enough to find your fights and room enough to see things most people won’t pass by if you really work at it. In a galaxy like that, what you make of it is up to you. You… and others. It might be the little action of a few players bringing in the goods or it might be the larger actions of empires.


Server Problems Addressed

New Year's day was a rough one for Elite: Dangerous when a server malfunction caused a slew of headache-inducing bugs. Fortunately, developer Frontier has fixed these issues.


Review in Progress #2 - Space. It's Big.

Last time in this review in parts, I realised that I needed a flight stick. Fortunately I happened to have one buried in the house, left behind by my brother. Maybe I'll invest in something a little more fancy, but it did the job. It finally made me feel like a pilot, like I was competent. I went from viewing each docking with a mix of fear and dread to hotdogging them. From fitfully trying to slam my ship onto the pad and pray to gliding in on pretty fine vectors if I do say so myself.


Review in Progress #1 - Pre-Flight Check

Fast forward the intervening 21 years to last week. Elite: Dangerous officially launched. Is there a credit bug? I doubt it. Is there the wormhole bug? I have no idea yet.... but I hope so. Where my first exposure to Elite was wide eyed wonder and my first experiences with it amounted to a lack of foresight, I decided I was going to take this easy. Work my way into the experience. Learn. Do it right.


Launch Day Arrives

Frontier Developments has announced that the launch day for Elite: Dangerous has finally arrived after months of successful alpha and beta testing. Players can grab a copy of the game, begin playing and make a difference in the outcome of the story.


The Entire Galaxy, Yours For The Taking

Thirty years ago, programmer David Braben created the ground-breaking, but controversial space trading game, Elite, a game that sparked many a debate among computer enthusiasts, and served as a precursor to games like Wing Commander: Privateer and EVE Online. Next Tuesday, Braben's releasing Elite: Dangerous, an ambitious sequel that could very well be the next ground-breaker/debate-maker, and I was fortunate enough last week, to get an early look at it.


The Many Deaths of TheHiveLeader

WARNING: This is a comedy skit. Nothing more. TheHiveLeader doesn't like his computer very much in Elite: Dangerous. http;//www.mmorpg.com http://www.youtube.com/thehiveleader


Refunds Possible with a Caveat

After the kerfuffle earlier in the week regarding the removal of offline play for Elite: Dangerous, Dave Braben has come back with a quick Q&A in the latest newsletter. In it, it is revealed that refunds for those disaffected by the decision are possible but only if the game was ordered through the Elite: Dangerous site and if the purchaser has not participated in any alpha or beta events thusfar.


Frontier's Dave Braben Responds to Lack of Offline Play

Last week in the Elite: Dangerous newsletter, it was casually announced that the game's offline single player experience was being nixed. Offline play was a singular promise made to backers during the game's Kickstarter initiative. The announcement that it was being removed as one of the core game features caused quite a stir in the community. In a new interview with Eurogamer, Frontier's Dave Braben explains the decision.