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Zenimax Online Studios | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:Free
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Starter Islands No More?

Posted by William Murphy on Feb 23, 2014  | Comments

Starter Islands No More? - Elder Scrolls Online - MMORPG.com

A recent post on Reddit points to changes that cropped up on ESO's Long-term Beta Test Server (PTS). The starter islands many players claimed were boring are now optional, collision detection is in, and much more.

  • Collision detection with NPCs just got put in.
  • You can also now skip the starter islands and go straight to the first city in your area. You can port back to starter islands if you want.
  • Mob difficulty increase slightly starting at level 5.
  • Buffs and nerfs to class abilities
  • Fixed an issue where many abilities were not properly obeying line of sight rules.
Thanks to Reddit for the tip, and we'll report more as we get more info.
 
Definitely some good news for those who think the game starts too slow after the initial Coldharbour tutorial start.  And especially good that you can go back and do the islands to get the quests, achievements, and skyshards. 
 

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William Murphy / Bill is the Managing Editor of MMORPG.com, RTSGuru.com, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.