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MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
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In-House Q&A with the Team Behind the Warden

Posted by Suzie Ford on May 03, 2017  | Comments

In-House Q&A with the Team Behind the Warden -

A trio of developers took part in an in-house Q&A about Elder Scrolls Online: Morrowind and the upcoming warden class. Lead Combat Designer Eric Wrobel, Senior Animator Silvia Littlefield, and Lead VFX Artist Cambria Blaize all were on hand to answer questions ranging from why the decision to  make it a nature-based theme to how the new class will be balanced compared to others to its unique skills to name just a few.

Finally, is there any aspect of the Warden that you are particularly fond or proud of?

Blaize: I'm particularly happy with the way the Warden looks overall, but if I have to pick a favorite ability effect, I'll say Secluded Grove. It really captures the feel of the Warden's area-targeted nature-based healing magic, and the animations for the character and the trees sync up very nicely.

Littlefield: There are two abilities that are very special to me: the Betty Netch and Feral Guardian from the Animal Companions Skill Line. I love animating pets, and being able to combine the player and the “pet" animations was something I always wanted to do. For both of these abilities, the pet's movement follows the player's cast, creating a visual bond between them.

Wrobel: Well this is cheesy, but I'm most proud of the team that created the Warden. This class had the greatest level of collaboration that I've seen from the team and the fusion between art and gameplay disciplines has led to something amazing. It's also great to see industry veterans accepting and mentoring newer members of the team. I'm proud to see how far we've come, and excited to see where we go from here.

You can read the full article on the Elder Scrolls Online site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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