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Elder Scrolls Online

ESO Provides Update On Performance Improvements

Poorna Shankar Posted:
Category:
News 0

ESO provided an update on performance updates earlier today, in a tweet and blog post.

The blog post goes into greater detail, with the details for the imminent Q4 2019 Update 24 outlining:

  • Memory management overhaul

    • The game code for this is complete and we're now in the internal testing phase. This is on track to release with Update 24.

  • Behind-the-scenes combat ability improvements phase 1

    • Performance updates on the most consumptive combat-related abilities have been completed and are now in internal testing.

    • Champion passive performance updates are also complete and in internal testing. Note: Champion System work for this update is solely focused on game performance. We are still in the design phase for what we want to do in the future with the overall system.

  • Complete rewrite of the Looking for Group system

    • The dungeons portion of the game code is complete and in internal testing. (We completed the first scale test during the Update 23 PTS, week 2.)

    • The Battlegrounds portion of the game code is being finalized and will be in internal testing soon. This is on track for an Update 24 delivery.

Q1 202 Update 25 boasts similar performance optimizations:

  • Patching overhaul

    • Work continues on identifying duplicate/unused data. This is on track to release with Update 25.

  • Faster loading fixtures and characters

    • The game code for this is complete and we're now in the internal testing phase. Note: These changes do require significant testing, but we are still on track for an Update 25 delivery.

  • Behind-the-scenes combat ability improvements phase 2

    • No new updates on this one at this time. Work is still ongoing and on track.

  • Frame rate improvements part 1

    • Work is scheduled to begin after the Update 24 memory management overhaul polish/bug fixing is complete.

  • Server optimization & stability

    • Investigation is still in progress, with the current focus on combat-related game code


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.