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Zenimax Online Studios | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:Free
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Elder Scrolls Online Shares Update on Ongoing Performance Optimization

Posted by Poorna Shankar on Oct 31, 2019  | Comments

Elder Scrolls Online Shares Update on Ongoing Performance Optimization - MMORPG.com

Zenimax Online Studios have provided an update on ESO’s performance improvement plan in a new blog post on their site.

As of today, a memory management overhaul, combat improvements, and a complete rewrite of the LFG system are now live on PC/Mac, and will arrive on consoles on November 5 with Update 24.

Q1 2020 is set to receive the following updates:

  • Patching overhaul
    • Work is ongoing and on track with internal bug fixing and asset clean-up as the focus.
  • Faster loading fixtures and characters
    • Work is ongoing and on track – no new major updates at this time.
  • Behind-the-scenes combat ability improvements phase 2
    • Work is ongoing and on track – no new major updates at this time.
  • Frame rate improvements part 1
    • Effects manager work is in progress and on track.
    • We have identified some multi-threading work that is needed, and that is now in progress. This work will allow more game systems (specifically the fixture update process and renderer for this round) to utilize multiple cores, improving overall performance on the game client.
  • Server optimization & stability
    • This work has moved out to Update 26 (see below)

As for Update 26? This is set to arrive in Q2 2020:

  • Account Database “Cold Storage”
  • Server optimization & stability
  • Frame rate improvements phase 2
  • Additional bug fixes and other updates

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.
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