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Elder Scrolls Online Previews Update 27 Performance Improvements

Memory, physics, and more

Poorna Shankar Posted:
Category:
News 0

Zenimax Online Studios has taken to the forums to provide an update on their quarterly performance improvement plans for Elder Scrolls Online. Update 27 is on the docket.

Several improvements are laid out, for example, persistent AoE improvements. The problem at present is the potential for these effects to send out a large number of messages to your client over time. For areas like Cyrodiil, this is made worse,

“To mitigate this, we have implemented new AoE tech on the server that will keep the same functionality, but significantly reduce the number of hit result messages the client has to process. Internal testing has been positive, showing a reduction in latency and FPS drops on the client. We are taking a cautious approach to rolling out this new tech, choosing to focus solely on Dragonknight Standard (and morphs) for U27. We will evaluate the improvements on the PTS and live servers and continue to update additional player abilities in future updates.”

The preview also touches on item set abilities, critical memory situations, physics implementation, trial performance, improvements to the database, and intermittent load screens. The bit about memory is pretty important as it pertains to crashes after teleporting to a city,

“To prevent these crashes, the console versions will now detect when the game is about to run out of memory and react by temporarily unloading vanity pets and personalities from players outside of your group. We were able to build upon the work completed in U26 that moved vanity pets to the client to help make this possible. Once memory is back within a safe threshold, these assets will begin to load back in as players move through the world.”


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.