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Elder Scrolls Online Outlines December Performance Improvements

Posted by Poorna Shankar on Dec 24, 2019  | Comments

Elder Scrolls Online Outlines December Performance Improvements - MMORPG.com

December performance improvements have been outlined for Elder Scrolls Online in their latest community update.

 Here’s what took place in Q4 2019 with Update 24:

  • Memory management overhaul and behind-the-scenes combat ability improvements phase 1
    • This is now live on all servers (PC/Mac, Xbox One, and PlayStation®4.)
    • Incremental patches with additional stability fixes and improvements also went out on all platforms. Stability is greatly improved on all platforms. We have one more PS4™ incremental patch planned for January 2020 to address some remaining PS4™-specific stability issues.
  • Complete rewrite of the Looking for Group system
    • The initial system rewrite work is now live on the PC/Mac, PlayStation®4, and Xbox One servers.
    • Some additional work is ongoing to address a few outstanding issues (edge-cases for pre-formed groups) that will be fixed by the time of this writing. Look for an undaunted test early next year to stress test the fixes.

And here’s what’s to come in Q1 2020 with Update 25:

  • Patching overhaul
    • Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.
    • Reminder: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25.
  • Faster loading fixtures and characters
    • Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.
  • Behind-the-scenes combat ability improvements phase 2
    • Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.
  • Frame rate improvements part 1
    • Effects manager work and bug fixing is complete. This is on track to release with Update 25.
    • Multi-threading work is complete and in final internal testing/bug fixing. This work will allow more game systems (specifically the fixture update process and renderer for this round) to utilize multiple cores, improving overall performance on the game client. This is on track to release with Update 25.

Check out the full update here.

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.
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