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Zenimax Online Studios | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:Free
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Bringing a Concept to Life - The Design Process

Posted by Suzie Ford on Apr 26, 2017  | Comments

Bringing a Concept to Life - The Design Process -

The Elder Scrolls Online site has been updated with a new interview with Senior Concept Artist Lucas Slominski and how  he created the cool Morrowind wallpaper you see above (and can download in all sorts of sizes on the ESO site). He goes through taking a piece from sketch to finished wallpaper. It's an intriguing look behind the scenes at some of the little know aspects of game design.

How long does a process like this usually take, and what tools do you use?

Including the sketching phase, the whole process can take up to eight weeks, which is a long time, but I work at a high pixel resolution (the full-size file for the Warden illustration is over 12,000 pixels wide!)

Sometimes a change in art direction or marketing focus requires that I revise the original composition in the middle of the painting process. That can make things take longer, but one of the things I appreciate about our approach here at ZOS is that everyone is committed to delivering art at the highest possible quality.

Check out the full post on the Elder Scrolls Online site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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