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Latest Articles

Fixing The Game: Whether You Like It or Not!

In light of the recent changes to Star Wars Galaxies that fundamentally alter the product, Dana Massey looks at the ethics of changing a game midstream.


Casual vs. Hardcore Players

In this editorial look at World of WarCraft, Garrett Fuller examines the divide between casual and hardcore players.


AGC: Secondary Market Panel

Laura Genender offers a mix of an editorial and report on the Secondary Market panel discussion at AGC as Edward Castronova, professor and MMO-economics guru; Daniel James, the brains behind Puzzle Pirates; Steve Salyer, President, IGE; and Jeff Anderson, President & CEO, Turbine debated this hot topic.


Battlegrounds and PvP

Garrett Fuller takes a closer look at the PvP add on to the world's most popular online RPG.


MMORPGs Need New Blood

Jon Wood drops in with a new editorial. This week he looks at the MMORPG genre as a whole and offers the possibility that we need new blood.


Instancing in MMORPGs

Neil Thompson begins debuts on MMORPG.com with an editorial that examines instancing in MMORPGs.


Real Money, In Game Items

Jon Wood takes a look at the Station Exchange and the issue of real life money mixing with online worlds.


Too Young to Gank?

Tim Dale writes his second article for our site as he takes a look at China's recent ban of underage PvP in MMORPGs.


Why?

"Why do we keep playing these games?" asks Staff Writer Erich Von Hase in his debut article.


Stories

Guest Writer Tim Dale discusses the concept of story in online games in this latest editorial.


My Ultimate MMORPG

Jeremy Starley runs us through what would be his ultimate MMORPG. What would be in your ultimate MMORPG?


Innovation in the Industry

New writer James Pittiglio takes a look at "Innovation in the Industry" in his debut editorial.


Progress Report

We take a trip down memory lane with a look at Meridian 59, the grandfather of the games players enjoy today. This article includes several images and is based off an interview and demonstration from Brian Green of Near Death Studios.


Revisited

In eighteen months, Horizons has made more news as a corporate drama then a video game. Now Tulga Games looks to emerge from the mushroom cloud and show players Horizons how they always intended it to be seen!


EverQuest II Content Galore!

Since the release of Everquest 2 in November 2004, Sony Online Entertainment has experienced tremendous success and laid claim to its 2nd established MMO. So what is Sony’s secret to success? Let’s take a look at what has been added since release, just a short 6 months ago.