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As he will every Monday, Nathan Knaack returns with his column. This is part two of a three part series he began last week.
Garrett and Frank debate the merits of crafting in MMORPGs.
Nathan Knaack brings an insiders perspective in a new weekly column called Outside the Box. We begin with a look back at MMORPG history.
Garrett and Frank return to debate the merits of class and skill systems.
(or how I learned to stop worrying and love the MMOs)
Lord of the Rings Online. Star Wars: Galaxies. Star Trek Online. Major IPs are everywhere in this genre. Should they be?
How does PvE instancing impact the community? Garrett and Frank are back to debate the issue.
Frank Mignone and Garrett Fuller debate MMORPG death penalties in this first of a weekly series. Where do you stand?
Garrett Fuller considers the future of World of WarCraft in light of their recent expansion announcement.
Adverisments have made their first inroads into online games. Are they here to stay? Quite probably. The question is: in what form?
Marvel vs. DC vs. NCSoft. Andree Ehrig looks at the impending battle between these three titans.
Garrett Fuller returns with a new article in which he examines factions in World of WarCraft.
Andree Ehrig submits a guest editorial to MMORPG.com where he examines what graphics mean to games.
In light of the recent changes to Star Wars Galaxies that fundamentally alter the product, Dana Massey looks at the ethics of changing a game midstream.
In this editorial look at World of WarCraft, Garrett Fuller examines the divide between casual and hardcore players.