Upcoming Content in World of WarCraft and the Recent NY Times Article
An editorial by Garrett Fuller
The biggest surprise in the article points out the next forty-man raid dungeon expected to come out this spring. It will be Naxxramas, the Undead Scourge dungeon in the Eastern Plague Lands. Yes folks, another forty-man raid dungeon. Blizzard hyped this as “the most difficult thing in the game until the expansion comes out,” said Kaplan in the January 28th edition of the New York Times. Many of us thought that Black Wing Lair was supposedly the most difficult dungeon in the game. Few servers have even opened up Ahn’Qiraj to see how difficult of a raid dungeon that might be. I think having another raid dungeon in the game will only separate the community in Warcraft further. Hardcore players and guilds will continue to push the raid dungeon exploration as much as possible. When will it be enough?
I admit as a player I eventually gave into the raid mentality. My guild runs ZG and MC every week and we have been very successful. I put PvP on hold for a while, primarily because I was sick of waiting in queues to play. Now I log in and raid with people three to four nights a week. That is a lot in my opinion. For some players however that is not enough. Do I consider myself hardcore? Not by any means. Do I think I play too much? Yes, definitely. Warcraft’s high end content for players requires even more time to complete than leveling a character to sixty. Faction grinding was the biggest time sink tactic ever put into a game. It is frustrating and just plain boring. I can do Molten Core four to five times and happily walk out with one or two epic items. Why should I have to grind Zul’Gurub over and over to reach a Revered status so I can wear my epic item? Yet Blizzard says that Zul’Gurub was the casual alternative for players. Sure, it casually added lots more hours of play to gain faction so you could purchase an epic item.
With all this raid content the New York Times article does address some causal content coming up for players. Blizzard hopes to answer casual players with “the resolution we are all hoping for is the expansion, which will give those players more of WOW as they know it,” said Kaplan in the January 28th edition of the New York Times. Right now WOW as we know it forces all the level sixty players to grind for either faction or through raids. Some of my favorite zones in the game like Stone Talon Mountains or Swamp of Sorrows are places that I will never visit again. The main reason is because Blizzard is driving the game away from world content. By releasing more high end raid content, fewer players will be likely to interact with the Horde or Alliance as a whole and more likely to stay within their elite guilds.
Currently, the most fun I am having in Warcraft is playing my new warlock and oddly enough leveling up. I do play on my PvP server and am really enjoying all the zones I can explore again, even if I am being hunted by the Alliance at times. The best part is I do not feel forced into any raids or instance dungeons. I can simply do as I please and only group with my wife or close friends when doing some quests. What will I do when my warlock reaches sixty? Hardcore raid so he gets some great looking tier one (Felheart) or two (Nemesis) warlock gear. I know it may sound bad, but that is the nature of the game. Open up PvP to have world zones instead of instances and do something about the faction grind fest and I think you will see a lot more happy players on Warcraft. Here is a link to the New York Times article by Seth Schiesel. Great read Seth, I just wish Jeff Kaplan gave us more on things to come besides highlighting another forty man raid dungeon.
You can respond to Garrett's article here.