Trending Games | World of Warcraft | Overwatch | Anthem | Echo of Soul

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,823,967 Users Online:0
SilentFuture UG
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel N/A)  | Pub:SilentFuture UG
PVP:Yes | Distribution: | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Question of the Week: Story and Standing

Posted by Keith Cross on Apr 08, 2008  | Comments

Question of the Week: Story and Standing -

In this week's Question of the Week on the Earthrise forums, Masthead Studios fills players in on how the main storyline will effect a player's standing with the games factions.

What effect, if any will the "main storyline" have on player development within factions? In particular, will the Noir/Continoma storyline missions be different?

Once players enter the world of Earthrise and familiarize themselves with the factions that struggle for control over Enterra, they can take on storyline quest arcs that develop into an epic story taking place over majority of the expansive territory of the island. The story will be usually branched between Continoma and Noir, but many quests will have shared setups between the two factions. Still, their completion task will vary depending what faction the player is affiliated with. For example, some quests might involve either entering a territory and protecting a settlement from attacks of nearby enemies, or killing everyone in the said territory. Almost every quest is made with such duality in mind. Even when the completion task is clearly defined to the player, they will be free to complete quests in favor of the opposing force, sacrificing many of the rewards of a quest for reputation towards the opposing faction. As we have mentioned before, players will be able to shift from one faction to the other, but such betrayals will be difficult to pull off and it won't be possible to become a turncoat every single day. Even if players are capable of doing acts in favor of the opposing faction, that faction won't immediately greet them with open arms - they would still be viewed as enemies until certain requirements are met. Sacrificing quest rewards in favor of reputation towards the opposing side could speed up the process of warming up with the enemy; the downside is, many quests won't be repeatable so such acts of betrayal can be seen as a one-time speed-up that players would have to use sparingly, not to mention the material rewards they would be missing by doing so.

Read more here.