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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Daybreak Games
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Q&A #9

Posted by Dana Massey on Feb 16, 2006  | Comments

Q&A #9 -

Victor Wachter, the Community Manager of Dungeons and Dragons Online, took the time to answer five new questions as our bi-weekly series continues. Players are very concerned that developers do not listen to their feedback during beta. How often would you say that Turbine listens to its players?

Victor Wachter: We’re being very active in listening to our players. They’re our best source of information on the game. Over the course of Beta, we have frequently looked to them for feedback on gameplay elements and more information on issues that they have encountered.

A good example of this is the recent changes we made to stealth and invisibility. Our Beta players gave us lots of great feedback about the changes and we used that to further refine the system. What resulted was a good compromise and I think that’s indicative of our commitment to taking player feedback.

Our plan is to stay in touch with the community and communicate back to them what our plans are in response to their feedback. We’ve tackled a number of issues during Beta with help from the playerbase. We’ve spent extra time researching problems that have been reported. Our business gives us so many different opportunities to find out what our players are feeling about our game, and we try and take full advantage of them.

The full interview is available here.

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