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MMORPG | Setting:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Daybreak Games
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Q&A #2

Posted by Dana Massey on Jul 29, 2005  | Comments

Q&A #2 - MMORPG.com

David Eckelberry is the Lead Game Systems Designer for Turbine Entertainment's Dungeons & Dragons Online. Today, he answers five questions from Staff Writer David Souza about the upcoming MMORPG. This is the second in a bi-weekly series of Q&As with the development team.

MMORPG.com: With the real time combat system you are implementing, how do you plan to include feats like Cleave and Power Attack?

David Eckelberry: Tackling some feats is easy, especially when the pen-and-paper implementation is directly transferable to our medium. Power Attack, for example, doesn’t need any real change. It’s a mode the player goes into; while in this mode, the character hits less often, but does more damage when he hits. No problem. A lot of feats meet this sort of direct application.

But some don’t. DD Online’s combat system doesn’t make use of some pen-and-paper elements, largely thanks to being an online role-playing game. We aren’t turn-based, we don’t have “rounds” of combat, and thus Cleave can’t give you an extra attack in a round that you down a foe. When examining feats such as these, my goal is to produce the intent of the original feat (or skill or effect), while making the necessary adaptation for good videogame play. In the specific example of Cleave, use of this feat allows the character to make an area effect melee attack in a small arc in front of the character.

Thank you David. Readers can check out all five questions here.

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