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Monster Profile: Now With Moving Parts

Posted by Jon Wood on Nov 22, 2005  | Comments

Monster Profile: Now With Moving Parts -

Dungeons and Dragons Online: Stormreach, the latest offering from MMORPG maker, Turbine, has released the 25th in their series of "Monser Profiles". This time around, they are doing things just a little bit differently. Normally, we are able to bring you a concept picture of the creature. This time, however, Turbine is taking one out of the pages of "Harry Potter". This week's monster is the Spectre, and rather than presenting a static picture, they have given us one that moves:

Creature Type: Undead
Environment: Any
Attack: Incorporeal bad touching
Special Qualities: Incorporeal, energy drain
Organization: Solitary or ghost gang (2-4)

Among the most powerful undead, yet still common enough for you to be likely to encounter it, the spectre is tougher and more dangerous than the typical wraith. It must be evaluated for its potent offensive ability and its dangerous (and annoying) ability to phase in and out of our plane. This will cause the creature to vanish occasionally, reappearing a few seconds later, often very close to you or one of your companions. Be alert, and keep moving when the creature phases out. It's the best way to make yourself less vulnerable to the creature phasing in behind you.

Once again, as was the case with other incorporeal foes, the apprentice's handy Magic Missile spell is your friend. Just about every other form of attack - missile, melee, and spell - involves a coin flip as to whether the attack will strike true or will be ignored as the creature twists between the ethereal plane and the one on which we live (unless you've been lucky to recover one of those relics of Xen'drik imbued with a ghost's touch, in which case, spectres and other incorporeal creatures shouldn't be much concern to you at all). Despite this powerful form of evasion, the best approach to dealing with the spectre is an all-out frontal assault. Spare no effort, save no energy as you reduce this creature to ectoplasmic tendrils and grave dust.

You must strike quickly, lest its most fearsome ability come into play: level-draining. These life-sucking spectres have the ability to channel your life essence out of your body. They feed upon your very soul, drawing nourishment from the living to the dead. The only time you should pause in your effort to destroy this creature is when your keen eyes detect that hideous negative energy has gathered about the spectre's hands. In that moment, run, block, tumble, or jump. Do whatever you can to not be touched by the spectre. The creature cannot harness the terrible energy forever, but should it strike you in that time, you will soon be among the living dead yourself, all of your energy draining away as you sit in one place for hours or days, staring lifelessly forward into oblivion as you engage in one rote task after another.

To read the rest of this profile, and to have a look at the spectre "movie", click here.

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