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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Daybreak Games
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Module 6 Preview

Posted by Jon Wood on Jan 29, 2008  | Comments

Module 6 Preview -

News Manager Keith Cross recently had the opportunity to take an early look at Module 6: The Thirteenth Eclipse for Turbine's Dungeons and Dragons Online: Stormreach. Today, he files this report on the new module as well as a quick look at the game since launch.

My journey through the world of Dungeons & Dragons Online began with a picture book tour of the game as it stands right now, up to module 5. I was briefly teleported to a number of different regions to see a snapshot of what each previous module added to the game, and how the game has evolved into its current incarnation. When DDO first launched, there were several things that seemed like they were missing. The game had plenty of dungeons, but where were the dragons? ‘Dragons’ is right there in the title, so one would think they should be there. And there’s an ampersand in the title too but I didn’t see any of those running around in the game either.

My guides explained the reasoning for the lack of dragons at first. Dragons are tough. They’re not really a fair challenge to lower level characters unless you water them down a bit. But watering down wasn’t an option for Turbine because they had decided to go with the 3rd Edition D&D philosophy that dragons were special. You won’t meet a dragon in a random encounter, and each dragon is unique, with their own name and powers. Their name is in the title after all, so it makes sense that they’re among the fiercest foes in the game. The first dragons that players could battle were added with module 4. A trio of young chromatic dragons that looked like they’d jumped straight from the pages of the Monster Manual.

Capturing the look and flavor of 3rd Edition D&D is something Turbine has done very well. During the initial tour we ran into several other classic D&D opponents, such as the Marilith and a Beholder with a spectral template, and they each looked exactly like pen and paper counterparts. The artistic devotion to D&D’s core books continues in Module 6, and I was excited to see Gnolls (a personal favorite) and a variety of Devils done in a style so true to the original sources.

Read the whole thing here.

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