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First Stratics House of Commons for DDO

Jon Wood Posted:
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Dungeons and Dragons Online's Victor Watcher (Community Relations), Justing Quimby (Lead Engineer), Ken Troop (Lead Designer), Samera (Online Community Relations Specialist) and  David Eckelberry (Self proclaimed Dude?). Sat down with fans over at Stratics on August 22nd. They answered questions on everything from player customization to character death.

Brannoc - *LeadRhino* What type of character customization will be available?
EckelberryDDO - Character customization options in DDO emerge primarily during gameplay through the variety of items, armors, and weapons you can acquire. At character generation, your character will be able to customize your appearance largely centered on the face--skin, hair, facial options like scars, eye colors, tattoos, etc.

Brannoc - *GromHell* Hello i was wondering since summon monster is now in will there be rebuke dead
EckelberryDDO - Summon Monster is still "in progress" as in "we're trying to make it work well" right now. Things I'm working on our ways to limit the effectiveness, and number of summoned creatures. I also want to make sure our pathing systems are up to spawning lots of extra monsters in our dungeons, to be honest. As to Rebuke Dead, well, not sure yet.

Brannoc - *Gosef* Will spells be limited be use per day or by a mana system?
EckelberryDDO - Basically, mana system. As publicized a few months ago with my dev diary post on ddo.com, the basic answer is that DDO has moved to a spell point driven system similar to that found in the UA. Check out the post there for some of they whys and wherefores. Spells may also be limtied, for the record, on some short recharge timers and on material components -- especially those spells with unique material components.

To read the rest of this HoC, head on over to Stratics.


Stradden_bak

Jon Wood