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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Daybreak Games
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Beta Journal # 6

Posted by Jon Wood on Dec 15, 2005  | Comments

Beta Journal # 6 -

Turbine's Dungeons and Dragons Online: Stormreach, has released yet another Beta Journal. The beta journals are actual testimonials from beta testers which are posted on the official DDO website. This time around, number 6 in the series, we are given a "Not so Brief Guide to Creating a Well Rounded Bard":


This week we have a journal entry describing how one person created their bard. As always, this journal was written by a player in our Beta and not by the Turbine staff. A not-so-brief guide to creating a well-rounded bard (a.k.a. Shakespeare was a wimp!) Everyone knows the old saying – bards are jacks of all trades, masters of none. So put down that sword, pull up a chair, and let me tell you how to do just that before you hurt yourself. You want a character that can pepper targets from a distance but is still able to handle a blade, right? And you want a character that can sing a few songs, give those finger-wiggling sorcerers a run for their money, and still be able to charm the skin off a snake? Well...listen up.

In DDO, the first choice you have to make that will impact your bard is race. Now, while you can take any race you wish, and probably end up with a half-decent bard, your best choices are really human, elf, and halfling, since the other races take a hit in the Charisma department.

I chose human as a solid all-around base. While all races have their own special advantages, humans come with a couple significant bonuses that really help a generalist like the bard: 1 bonus feat at creation, plus 1 bonus skill point per level and a handful of extra skill points at creation. If I’d wanted a more archery-focused or rogue-like bard, I might have chosen elf – their bonuses dovetail nicely with both of those concepts. If I’d wanted to focus a bit more on scouting, and cared less about being able to do damage in melee (or more about being able to dodge), I’d probably have chosen halfling. Remember, we’re having this little talk in order to create a nicely rounded bard, and some choices have to be made.

To read it all, click here.

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