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Beta Journal #4: Stress Test

Posted by Jon Wood on Nov 23, 2005  | Comments

Beta Journal #4: Stress Test -

Turbine's Dungeons and Dragons Online: Stormreach recently completed its stress test. Designed primarily to test the number of people the system can hold without figuratively exploding, the test can be fun as well. In this week's "Beta Journal" - number 4 for those keeping score at home - the player talks about their stress test experience. 

The Stress Test Event is over and was a complete success…everyone at Turbine is thoroughly stressed!

Seriously, despite some downtimes the stress test went even better than expected. For this week’s Beta Journal, we thought we’d share a bunch of quotes from the Stress Test Event and Beta players.

Overall Impressions

“Hear Hear...3 Cheers!!! My overall first impression of the game is positive. First impressions go a long way... and you guys have nothing to worry about...hell of a job. I can see this game satisfying my need for a complex, no hand-holding or dumbed-down RPG... and it's an MMO!!! I can see this replacing all the wanna-be MMOs I play out there that reward people with a lot of time on their hands, rather than questing or hanging out for the fun of it. AWESOME JOB!!! I will be a paying and playing customer.”

“I just love the game so far. Great graphics, great design, great mood...It really feels like DnD. I like the beginning quest...content-wise/quest-wise, I feel like I'm playing an MMO version of Baldur's Gate II, and that, for me, is a compliment, since I think BGII was the best Dungeons and Dragons based computer game. Great job Turbine. Great job.”

“I can climb wheeee :) ”

“All I can say is:



Breaking Barrels!

I know these are simple and usually found in hack and slash games, but almost all MMORPGs nix at least one of those. It is so little to ask to have those things and I'm glad they're all in. Plus the fact that you can improve your skill in swimming/jumping, great idea. That makes rogues (if they so choose) literally all agile little nimble things bouncing around all over, which is how it should be. The switches/levers/etc. are awesome too. These things alone set DDO apart from all MMORPGs really. Always wanted to play a Gothic/Zelda-esque type MMORPG and finally it looks like I may have one. The interaction is 'key'. Can't forget the pulling yourself up ledges either. That is definitely a first.”

To read the rest of this Beta Journal, click here.

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