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NCSoft Austin
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 05/24/07)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

How DR Redefines Skills and Classes...

Posted by Jon Wood on Nov 20, 2007  | Comments

How DR Redefines Skills and Classes... -

As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre".

As we’ve stated previously, one of our big, mind-bendingly awesome Dungeon Runners design philosophies was to shirk the usual fantasy and online gaming conventions that infests every single nook and cranny of the genre. Dungeon Runners has randomly constructed dungeons, it’s easy to play, it explodes with humor and insanity, there are tens of thousands of uniquely named and statistically different items to collect, and of course it’s fast, fun and free to play. That brings us to the construction and development of a player’s in-game character or avatar.

Everything about your character was something we wanted to infuse Dungeon Runners’ spirit with. For instance, the visual look and feel of the characters themselves had to be somewhat consistent with everything else in the game. With all of the items we have in Dungeon Runners, they also had to fit with the characters and have distinctive looks for the different types of weapons or armor. Leather armor looks a bit different than armor made from metal, let alone the crystalline ones. There are all kinds of cool-looking oversize swords, spears and staves, not to mention other unique weapons, such as the pizza cutters and guitars. Don’t laugh; they can do so some nasty damage.

Read more here.