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Neople | Official Site
Action MMO | Setting:Fantasy | Status:Final  (rel 06/09/10)  | Pub:Neople
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Update Interview

Posted by Jon Wood on Nov 18, 2009  | Comments

Update Interview -'s Garrett Fuller recently spoke with Dungeon Fighter Online's Associate Producer Luis Reyes about the game and its future.

Tell us where you are at with Dungeon Fighter right now. How is the game coming along?

Luis Reyes:

We're still in open beta. Dungeon Fighter Online has presented its share of unique opportunities for us and we are working hard to make sure we clear away potential issues before officially launching the game.

North America's internet and geographical environment is much different from other service regions, such as Korea and China. We need to fine tune the game's infrastructure to maximize its enjoyment by our audience.

There are a few issues we want to tackle before launching the official version of Dungeon Fighter Online. One of them is network and server stability optimization, which will provide a lag-free environment to as many users as possible. Another is addressing game balance and play style. We are working very close with the developer, Neople, to shape game play and set up a content schedule that best fits the expectations of North American players. The experience curve, dungeon difficulty and Item Shop sales program will be adjusted based on the careful analysis of the analyzing reams of data on play patterns we have been gathering during this open beta.

Read the DFO Update Interview.

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