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Lockpick Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/10/11)  | Pub:Paradox Interactive
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Dev Journal: Being a Lead Designer

Posted by Jon Wood on Feb 09, 2007  | Comments

Dev Journal: Being a Lead Designer -

Jon Selin writes a great developer journal letting us in on the highs and lows of being the lead designer for an MMORPG. In this case, Dreamlords.

There are two major turning points in my life. When I was seven I played Super Mario Bros on the NES for the first time. I ran straight into a Goomba and promptly decided then and there that I was going to make computer games. That moment set me on a course.

Then when I was about ten I saw the movie Salute of the Jugger with Rutger Hauer, and it showed me what I needed to do.

It is not the fact that it may or may not be the best movie of all time, or that it is a bit too gory for ten year olds to watch, it is all about one short dialogue. I'll retell the scenario from memory. Rutger Hauer is teaching some girl, I think the character is called Kidda, to play in the violent futuristic sport they are making a living out of. She gets tripped during the training and Rutger Hauer leans over her, all leather and chains and teeth. Then he whispers menacingly:

You can read the whole journal here.

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