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Lots of E3 Impressions and Reports

Richard Cox Posted:
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The great people behind Dragon Empires have apparently been drawing a lot of attention at E3, there are quite a few writeups floating around about them:

Jamie Madigan writes how "this fantasy-based MMORPG sets itself apart with a few new twists and a lot of player-on-player interaction."

In a lot of ways, Dragon Empires is like most of the fantasy-themed MMORPGs out there. It's got swords, magic, and high fantasy. You can play as different races and choose from different classes, building up skills and inventories as you solve quests and kill things that need killing. But Codemasters is adamant that it's added a few wrinkles to the well-worn MMORPG cloth.

Read the full article here.

Jason Ocampo wrote up his impressions of Dragon Empires after checking it out at E3...

The game takes its name from the fact that the vast world?over 580 square miles in size?is divided up into a number of empires, each ruled by a different dragon. These dragons serve as mentors and protectors to their people, and they vary in size and shape, from bird-like to fish-like. You?ll be able to play three different races in the game: human, dragonblood, and shadow. Humans tend to be the best spellcasters, dragonblood the best fighters, and the shadow the scouts. Each race has five unique classes, so there are 15 total classes in the game.

You can read the full article here.

Kheldon and Zedin from Stratics interviewed Calistas at E3 yesterday:

With my meeting scheduled with Peter Tyson ("Calistas") early on opening day of E3 I rushed to the booth with Kheldon (another Stratics staff) to get a early glimpse of Dragon Empires before the interview. No sooner had we stepped to the system when Peter steps up and introduces himself. Ignoring the fact that we are 20 minutes early (I mean who really could stay away?) he starts showing off the game and jumps right into the thick of it.

Check out the full interview here.

Tom McNamara writes a short piece giving an overview of Dragon Empires for the un-initiated:

With all the MMOs coming out this year and next, it can be difficult to sift through the information and find which one would best suit you. Every one of them has a specific appeal--World of Warcraft has a nice art design and a deep quest system. City of Heroes puts you in the leotards of crime-fighting, super-powered guys and gals. If I had to choose any one element of Dragon Empires, which is set to launch late this year, it would be the trade system. Every player starts out with their own workshop, staffed by a versatile artisan who'll need you to gather or trade for supplies to make stuff that you then turn around and sell in the player-driven economy. Once he's made his stuff, you can set what price to sell it at, and how much to pay for how many resources he'll need for another batch.
You can read the full writeup here, and visit the official Dragon Empires site here.


RJCox

Richard Cox