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BioWare | Official Site
RPG | Setting:Fantasy | Status:Final  (rel 11/18/14)  | Pub:Electronic Arts
Distribution:Download,Retail | Retail Price:n/a | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC XBox 360 Playstation 4 Xbox One | Out of date info? Let us know!

Features

Latest

  • How to Return to an RPG Without Starting Over

    We’ve all done it: started an RPG only to find ourselves drawn away by the latest shiny game. With few big RPGs on the horizon, now is the perfect time to dive back into the games you might have left behind. RPGs are notoriously hard to get back into, especially if you’ve been away a while. Here are 8 tips to save you from losing all those hours of investment and starting over.

    Posted on 10/07/2016 by Christopher Coke
  • Recent
  • Editorials
  • Previews
  • Interviews
  • General Articles
  • Awards
  • Columns
  • When Games Inspire - An Age of Dragons

    Dragon Age is a series of games which prides itself on telling stories which connect with people on a personal level. Because of this and also because it has existed for about seven years at this point there is an ample amount of high quality fan creations devoted to Dragon Age and I am sure I’ll revisit this fandom a few times. Also, though I do have a few things from DA2 most of what I have today is from the most recent game, Dragon Age: Inquisition.

    Posted on 07/07/2016 by Robin Baird
  • When Games Inspire: The Diverse Realm of Fan Creation

    Video Games are a wonderful form of media which can do more than just entertain; they can open whole new worlds and possibly up which we might not have ever found. Being a creative endeavor it isn’t really surprising when video games then inspire their fans to go off on their own and create things.

    Posted on 06/08/2016 by Robin Baird
  • It's Time to Come Back to Pillars of Eternity

    Pillars of Eternity’s White March expansion has concluded (read the review) and Part Two has cemented the game as one of the best isometric RPGs of the decade. Still, players tell tales about its difficulty and many, maybe even you, have decided it’s not for you. Well, we’re here to tell you you’re wrong and that the time has come for you to enter Eora at last. Read on to find out just how Obsidian has heard, and answered, your concerns.

    Posted on 02/26/2016 by Christopher Coke
  • Sister Wives - The Tale of the Modern RPG

    It’s almost Valentine’s Day and love is in the air! This week, Chris talks about sweet, sweet love, erm… workin’ it, and how modern RPGs really seem to hate monogamy.

    Posted on 02/11/2016 by Christopher Coke
  • The Best of 2015

    If this year of MMO releases can be categorized by any one thing, it might be that the existing MMOs in the landscape had great years, while we wait for the next big thing to come along. Meanwhile, the single player RPG had an absolutely stellar time, with some truly amazing games and expansions released throughout the calendar year. We’ve polled our staff, and these are the games we loved the most in 2015, and the ones we’re looking forward to the most in 2016.

    Posted on 12/11/2015 by William Murphy
  • Mike Laidlaw on Trespasser & (Possible) Future Plans

    With the release of the Dragon Age: Inquisition DLC, Trespasser, a couple of weeks ago and the announcement of the definitive Game of the Year Edition earlier this week, it is clear that DA:I is a finished product. We had the opportunity to talk with Dragon Age Lead Designer Mike Laidlaw about Trespasser, the (possible) future of the franchise and more. See what he had to say in our exclusive interview.

    Posted on 09/23/2015 by Suzie Ford
  • Trespasser DLC Review - Time to Say Goodbye

    Dragon Age: Inquisition Trespasser is designed to give players a sense of closure from a story perspective and to give the ‘team’ one last epic romp through Thedas, complete with pithy commentary, moving personalized dialog and a chance to say goodbye to these wonderfully flawed companions Inquisitors have spent literally hundreds of hours with over the course of the game.

    Posted on 09/22/2015 by Suzie Ford
  • The Descent: Finally, Dwarves

    The original launch version of Dragon Age: Inquisition had much of what fans of the franchise were looking for. There were the open zones and the interesting and chatty group of companions. Inquisition had huge plot-shaking fights with evil dragons, and small sweet moments with friends around the card table. There was one area, though, where the game fell short: Dwarves. Uh, no pun intended.

    Posted on 08/27/2015 by Jessica Cook
  • Jaws of Hakkon Review - In the Footsteps of the Last Inquisitor

    Dragon Age: Inquistion is an endless well of discussions. Benevolently received by the press, fiercely defended by its fans and disappointedly condemned by all of those who wanted the game to be something else - opinions couldn’t be more diverse. And now Bioware delivered us the first DLC, Jaws of Hakkon, and all those buried emotions are resurrected, as we get more of exactly those parts which have been the critiques' main target.

    Posted on 04/07/2015 by Markus Rohringer

Editorials

  • Thoughts on Inqusition and Mass Effect 4

    We were present at today's EA Press Conference for E3 2014, and thankfully were not disappointed in the RPG department. Both Dragon Age: Inquisition and Mass Effect 4 got some new info dumps. We also learned that BioWare is hard at work on a brand new IP, but nothing else about that was said. Read on for our impressions of the Inquisition gameplay and the ME4 news.

    Posted on 06/10/2014 by William Murphy

Previews

  • A Sneak Peek at the Jaws of Hakkon DLC

    Four months after its original release and on very short notice, Bioware is providing us today the first DLC for Dragon Age: Inquisition. In fact, the lack of any announcement beforehand is almost as surprising as the rather steep price of 15 Dollars, which makes it the most expensive story DLC in the Dragon Age franchise.

    Posted on 03/25/2015 by Markus Rohringer
  • An Action RPG for a New Generation

    Dragon Age: Inquisition is a beast of a game. When we first took an extended hands-off look at Bioware’s upcoming action RPG at E3 this year, I was given the impression that its scope could far surpass the previous titles in the series, and that it could provide for a single-player experience heretofore unavailable on previous-gen systems. Having now played several hours of the game, I can say that it does a little bit of both.

    Posted on 11/03/2014 by Som Pourfarzaneh
  • Hands On with the Multiplayer at PAX

    In 2009 Bioware presented us with a high fantasy RPG Dragon Age: Origins which began an epic saga that has consisted of 8 DLCs, an expansion pack and a compilation edition. They followed it up with Dragon Age II in 2011 that had 4 DLCs of its own. It is now three years later and the story continues in their third title Dragon Age Inquisition. In this saga they added a 4 player co-op dungeon crawling experience to complement the single player adventure you are used to.

    Posted on 09/03/2014 by Franklin Rinaldi
  • Continuing the Saga

    With summer drawing to a close and the holiday season rapidly approaching, Dragon Age: Inquisition’s impending launch stands out like a giant pre-Thanksgiving banner. During Gamescom, Gareth Harmer interviewed BioWare associate producer Blair Brown about delivering the latest in this RPG series.

    Posted on 08/18/2014 by Gareth Harmer
  • E3 Preview: The Dragon Age We’ve Waited For?

    If we had an E3 Award for “Best Game for which we waited in line for 40 minutes even though we had VIP access but then were treated to a 30-minute demo that blew all other presentations out of the water,” then Bioware and EA’s Dragon Age: Inquisition would have cleaned house. The newest installment in the iconic Dragon Age series looks every bit the part as herald for a new era of single-player fantasy RPGs, and totally stole the show for me.

    Posted on 06/17/2014 by Som Pourfarzaneh

Interviews

  • Mike Laidlaw on Trespasser & (Possible) Future Plans

    With the release of the Dragon Age: Inquisition DLC, Trespasser, a couple of weeks ago and the announcement of the definitive Game of the Year Edition earlier this week, it is clear that DA:I is a finished product. We had the opportunity to talk with Dragon Age Lead Designer Mike Laidlaw about Trespasser, the (possible) future of the franchise and more. See what he had to say in our exclusive interview.

    Posted on 09/23/2015 by Suzie Ford
  • Dragon Age: Inquisition’s Reputation Grind

    The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat.

    Posted on 11/21/2014 by Som Pourfarzaneh
  • The Most Customizable RPG Ever from BioWare

    The Dragon Age series is one of the preeminent role playing series of all time and one of its hallmarks is Bioware’s commitment to giving players the ability to create a totally unique experience. In past games, character creation has been robust but other areas of customization have been missing to one degree or another. Enter Dragon Age: Inquisition and Bioware’s evolution into a highly customizable experience that continues through the final moments of the game.

    Posted on 10/02/2014 by Suzie Ford
  • Bioware Reveals the Inquisitor

    Bioware’s Dragon Age: Inquisition is one of the games that sits squarely in the sights of any true RPG fan. DA:I has been shrouded in a lot of mystery with only scant information being released over the last six or so months. However, with the approach of fall 2014 and Inquisition’s launch, Bioware is taking the wraps off the game. We had the opportunity to interview Creative Director Mike Laidlaw to find out more about the game’s protagonist, the Inquisitor.

    Posted on 04/22/2014 by Suzie Ford

General Articles

  • Trespasser DLC Review - Time to Say Goodbye

    Dragon Age: Inquisition Trespasser is designed to give players a sense of closure from a story perspective and to give the ‘team’ one last epic romp through Thedas, complete with pithy commentary, moving personalized dialog and a chance to say goodbye to these wonderfully flawed companions Inquisitors have spent literally hundreds of hours with over the course of the game.

    Posted on 09/22/2015 by Suzie Ford
  • The Descent: Finally, Dwarves

    The original launch version of Dragon Age: Inquisition had much of what fans of the franchise were looking for. There were the open zones and the interesting and chatty group of companions. Inquisition had huge plot-shaking fights with evil dragons, and small sweet moments with friends around the card table. There was one area, though, where the game fell short: Dwarves. Uh, no pun intended.

    Posted on 08/27/2015 by Jessica Cook
  • Jaws of Hakkon Review - In the Footsteps of the Last Inquisitor

    Dragon Age: Inquistion is an endless well of discussions. Benevolently received by the press, fiercely defended by its fans and disappointedly condemned by all of those who wanted the game to be something else - opinions couldn’t be more diverse. And now Bioware delivered us the first DLC, Jaws of Hakkon, and all those buried emotions are resurrected, as we get more of exactly those parts which have been the critiques' main target.

    Posted on 04/07/2015 by Markus Rohringer
  • How BioWare Tells Their Tales

    Despite protests and endless traffic we made it into Brooklyn this past Thursday for the NYU Seminar on storytelling in Dragon Age: Inquisition. The panel included Creative Director Mike Laidlaw, Lead Writer David Gaider, and actor Freddie Prinze Jr. who does the voice of Iron Bull. The panel ran the full two hours and surprisingly the crew on hand gave a ton of information and advice to the students and press in attendance.

    Posted on 12/08/2014 by Garrett Fuller

Awards

  • The Best of 2015

    If this year of MMO releases can be categorized by any one thing, it might be that the existing MMOs in the landscape had great years, while we wait for the next big thing to come along. Meanwhile, the single player RPG had an absolutely stellar time, with some truly amazing games and expansions released throughout the calendar year. We’ve polled our staff, and these are the games we loved the most in 2015, and the ones we’re looking forward to the most in 2016.

    Posted on 12/11/2015 by William Murphy
  • The Best of E3 2014 Awards

    It’s that time again, folks - the time of year where E3 has come and gone and we meaninglessly list out our favorite games from the show. Okay, it’s not entirely meaningless. E3 is one of the biggest events in gaming and it’s a great place to get a first look and first hands-on with some of the year’s best and brightest titles. So without further ado, here are MMORPG.com’s Best of E3 2014 Awards.

    Posted on 06/17/2014 by William Murphy

Columns

  • When Games Inspire - An Age of Dragons

    Dragon Age is a series of games which prides itself on telling stories which connect with people on a personal level. Because of this and also because it has existed for about seven years at this point there is an ample amount of high quality fan creations devoted to Dragon Age and I am sure I’ll revisit this fandom a few times. Also, though I do have a few things from DA2 most of what I have today is from the most recent game, Dragon Age: Inquisition.

    Posted on 07/07/2016 by Robin Baird
  • When Games Inspire: The Diverse Realm of Fan Creation

    Video Games are a wonderful form of media which can do more than just entertain; they can open whole new worlds and possibly up which we might not have ever found. Being a creative endeavor it isn’t really surprising when video games then inspire their fans to go off on their own and create things.

    Posted on 06/08/2016 by Robin Baird
  • It's Time to Come Back to Pillars of Eternity

    Pillars of Eternity’s White March expansion has concluded (read the review) and Part Two has cemented the game as one of the best isometric RPGs of the decade. Still, players tell tales about its difficulty and many, maybe even you, have decided it’s not for you. Well, we’re here to tell you you’re wrong and that the time has come for you to enter Eora at last. Read on to find out just how Obsidian has heard, and answered, your concerns.

    Posted on 02/26/2016 by Christopher Coke
  • Sister Wives - The Tale of the Modern RPG

    It’s almost Valentine’s Day and love is in the air! This week, Chris talks about sweet, sweet love, erm… workin’ it, and how modern RPGs really seem to hate monogamy.

    Posted on 02/11/2016 by Christopher Coke
  • The Witcher Will Take Hundreds of Hours To Complete

    The Year of the RPG continues to steam along with more and more quality titles releasing as the months march along. This week is no exception, with new titles coming out and old favorites being updated. Add in a dash of general news about some and it works out to another great week for RPG fans.

    Posted on 04/03/2015 by Suzie Ford
  • The Multiplayer RPG Experience

    180+ hours into Guild Wars 2, I’ve only recently begun digging into its assortment of dungeons. Sure, I’ve dabbled in my fair share of pre-level cap PvP and open world small parties, but I’ve been waiting to hit 80 to sink my teeth into the game’s group content. As I mentioned in last week’s column, I’m no stranger to dungeons and raids in MMOs, and have historically sought out group content commensurate to my level.

    Posted on 04/03/2015 by Som Pourfarzaneh
  • What to Do When Your Favorite RPG is Over

    After nearly one hundred twenty hours, I finished my completionist run through Dragon Age: Inquisition today. As I sat staring at the credits and waiting for the short epilogue cinematic that would come after them, I was left with a curious sense of emptiness with a mental image of an empty calendar filled with endless days stretching out in front of me.

    Posted on 01/15/2015 by Suzie Ford
  • What MMO Developers Can Learn from Dragon Age: Inquisition

    I’ve spent a good number of hours in Dragon Age: Inquisition since that game’s release. By now, many players have gotten enough of a taste to criticize some of the game’s flaws. By far, some of the more prevalent criticism is in how the game’s vast, open areas, and sidequest types make it feel like an MMO. Contrast that to how many MMO players feel like MMOs have now veered over and feel too much like single player games.

    Posted on 01/12/2015 by Christina Gonzalez
  • Dragon Age: Inquisition is Too Easy (and That’s Just Fine)

    In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that’s not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don’t much care. And do you know what else? Neither should you, and here’s why.

    Posted on 12/19/2014 by Christopher Coke
  • 5 Reasons Why Dragon Age Would Make a Great MMO

    My PlayStation 4 has been dominated by Dragon Age: Inquisition over the past week. In about 7 days, between working full-time, writing as a freelancer, balancing relationships, and several other things, I have somehow found nearly 20 hours of spare time to invest in Bioware’s latest epic – and I can tell I’m just now scratching the surface.

    Posted on 11/25/2014 by David Jagneaux
  • The Power of Choice in Dragon Age: Inquisition

    Dragon Age is this generation’s Baldur’s Gate. It is a series built for the ten-year recollection, just like Mass Effect before it, where we sit and recall just how good the old games were and how new games should take the hint. It’s not the battles, not the bloody encounters with fade demons or dark spawn that burn these games into our memory. It’s the choices. The relationships. The story we forge for ourselves. In a nutshell, it’s everything we love about Dragon Age: Inquisition.

    Posted on 11/21/2014 by Christopher Coke
  • The Hits and Misses of Dragon Age: Inquisition Multiplayer

    With the game now out and players filling up the multiplayer servers, how does Inquisition’s co-op game stack up? We’ll break down some of the hits and misses.

    Posted on 11/19/2014 by Michael Bitton
  • Is That Even an RPG?

    The holiday season has arrived, and with it comes the annual torrent of questions: what games are worth buying? Which games lived up to the hype? And most important of all, which in this diverse sea of games earns the coveted title of “Game of the Year”? We have a new question: even with leveling, and stats, and gear, how many of them – Destiny, Shadow of Mordor, Overwatch? – actually deserve to be called RPGs?

    Posted on 11/14/2014 by Christopher Coke
  • Will Dragon Age: Inquisition Be Too Long?

    Dragon Age: Inquisition will take single-players between 150-200 hours to complete. Even with a solo campaign of 20-40 hours, we ask the question: is it too much for a game that’s not Elder Scrolls to maintain?

    Posted on 10/17/2014 by Christopher Coke
  • Bioware Reveals Never-Ending RPG

    Welcome back to the RPG Files, the column where roleplay gamers fly their geek flags proud. Our biggest story this goes right to Bioware with their announcement of Shadow Realms. It sounds like they’re going back to their roots with a fresh, modern spin and we couldn’t be more excited. We also have fresh news straight from Gamescom 2014, so gather your party and join us as we adventure through the stories below!

    Posted on 08/16/2014 by Christopher Coke
  • Teenage Girls Create Their First RPG

    It’s Friday and that means it’s time for another edition of The Week in RPGs, your weekly breakdown of all things roleplaying games. This week we’re talking Girls Make Games, new extended gameplay video for Dragon Age: Inquisition, Mass Effect 4, Dark Souls 2’s first DLC, Borderlands: The Pre-Sequel invading Borderlands 2, and even a new Final Fantasy game.

    Posted on 07/18/2014 by Christopher Coke
  • Dragon Age's Hinterlands Unveiled

    Another week has gone by and that means more RPG news is on the offer. Thankfully, the RPG Files is here with all the news that’s fit to print, presented to you in the special, snarky way that only we can. This week we have a victory for gender equality, an extended look at Dragon Age: Inquisition, a new game from one of the producers of The Witcher coming to stores, the many collector’s editions of Bungie’s Destiny, and more. There’s always more.

    Posted on 07/11/2014 by Christopher Coke
  • The Week in RPGs for July 4th

    The post-E3 lull doesn’t have us down! It’s another full week of RPG news here at the RPG Files. For the week of July 3rd, we have a new Dragon Age character reveal, a Witcher spin-off, Destiny predictions, and another case of professional gaming as a boys’ club. Read on for all that and more!

    Posted on 07/04/2014 by Christopher Coke
  • That Wizard Came From the Moon

    Every Friday, we break down the week’s biggest news in the world of roleplaying games and serve it up fresh, all in one place. This week we have our Lion of Lannister meeting Moon Wizards in Destiny, the forty endings of Bioware’s Dragon Age: Inquisition culled down to “only a few,” and Elite: Dangerous putting Star Citizen to shame. Read on for that and much more!

    Posted on 06/20/2014 by Christopher Coke
  • The RPGs of E3

    June is a special time of year for gamers. This is the month of E3, an expo which is more and more being called the super bowl of gaming. It’s an apt description and this year’s conference was no let down. We have a week of coverage in store for you but until then, this is your first look at the RPGs of E3.

    Posted on 06/15/2014 by Christopher Coke
  • The Witcher Gets a Release Date

    Each week we look into the world of RPGs, rounding up the week’s news and presenting it with our own brand of color commentary. This week we have a Witcher 3 press conference, Fable Anniversary coming to PC, Kingdom Hearts, and Dark Souls DLC. And that’s not all! Click through to read more of The Week in RPGs – June 6th, 2014.

    Posted on 06/06/2014 by Christopher Coke
  • The Week in RPG News - May 16th 2014

    Welcome to the first edition of the RPG Files: Week in Review! Each week we round up the biggest RPG stories from around the web, making it our mission to catch you up on all that's happening in the world of roleplaying games. With our own brand of color commentary, of course. Ready to gather your party and venture forth? Then check your inventory, grab a potion or two, and let's dungeon crawl our way through the week's news!

    Posted on 05/16/2014 by Christopher Coke

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