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Larian Studios | Official Site
RPG | Setting:Fantasy | Status:Final  (rel 06/30/14)  | Pub:Larian Studios
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Divinity: Original Sin Articles

Latest

  • What RPGs Need to Learn from Divinity: Original Sin 2

    Divinity: Original Sin was one of the most exciting RPGs of the year when it released. This year, Larian will unleash its sequel, Divinity: Original Sin 2. It promises to improve the original in nearly every way and other RPG developers need to take notice. Here’s what RPGs need to learn from Divinity: Original Sin 2.

    Posted on 01/15/2016 by Christopher Coke
  • Recent
  • Columns
  • That's Not an RPG! 2016 Edition

    It’s a new year and that means it’s time to return again to a question we first posed last year: What exactly makes an RPG? As different genres appropriate more staples of the roleplaying genre, the waters continue to get muddier and muddier. Is Fallout 4 an RPG, for example? How about Destiny? Let’s break down exactly what makes an RPG in 2016.

    Posted on 01/01/2016 by Christopher Coke
  • Divinity: Original Sin: Enhanced Impressions

    I may have missed the boat on Divinity: Original Sin’s vanilla release, but with Larian Studios’ relaunch of the game in October, I was determined not to make the same mistake twice. I’ve been blundering through the Enhanced Edition’s wonderfully expansive content for fourteen hours or so, and have yet to scratch the surface of its open-ended gameplay and story.

    Posted on 12/04/2015 by Som Pourfarzaneh
  • Faceoff: Open World RPGs vs. CRPGs

    October is the most mainstream month isometric RPGs have seen in years. Wasteland 2, Sword Coast Legends, and Divinity: Original Sin Enhanced Edition just around the corner, this is the month where CRPGs hit the mainstream like never before. Not to be outdone, November will push back with the open world juggernaut, Fallout 4. So, we’re going to do what any self-respecting gamer would do: compare the hell out of them.

    Posted on 10/23/2015 by Christopher Coke
  • The Multiplayer RPG Experience

    180+ hours into Guild Wars 2, I’ve only recently begun digging into its assortment of dungeons. Sure, I’ve dabbled in my fair share of pre-level cap PvP and open world small parties, but I’ve been waiting to hit 80 to sink my teeth into the game’s group content. As I mentioned in last week’s column, I’m no stranger to dungeons and raids in MMOs, and have historically sought out group content commensurate to my level.

    Posted on 04/03/2015 by Som Pourfarzaneh
  • Dragon Age's Hinterlands Unveiled

    Another week has gone by and that means more RPG news is on the offer. Thankfully, the RPG Files is here with all the news that’s fit to print, presented to you in the special, snarky way that only we can. This week we have a victory for gender equality, an extended look at Dragon Age: Inquisition, a new game from one of the producers of The Witcher coming to stores, the many collector’s editions of Bungie’s Destiny, and more. There’s always more.

    Posted on 07/11/2014 by Christopher Coke

Columns

  • That's Not an RPG! 2016 Edition

    It’s a new year and that means it’s time to return again to a question we first posed last year: What exactly makes an RPG? As different genres appropriate more staples of the roleplaying genre, the waters continue to get muddier and muddier. Is Fallout 4 an RPG, for example? How about Destiny? Let’s break down exactly what makes an RPG in 2016.

    Posted on 01/01/2016 by Christopher Coke
  • Divinity: Original Sin: Enhanced Impressions

    I may have missed the boat on Divinity: Original Sin’s vanilla release, but with Larian Studios’ relaunch of the game in October, I was determined not to make the same mistake twice. I’ve been blundering through the Enhanced Edition’s wonderfully expansive content for fourteen hours or so, and have yet to scratch the surface of its open-ended gameplay and story.

    Posted on 12/04/2015 by Som Pourfarzaneh
  • Faceoff: Open World RPGs vs. CRPGs

    October is the most mainstream month isometric RPGs have seen in years. Wasteland 2, Sword Coast Legends, and Divinity: Original Sin Enhanced Edition just around the corner, this is the month where CRPGs hit the mainstream like never before. Not to be outdone, November will push back with the open world juggernaut, Fallout 4. So, we’re going to do what any self-respecting gamer would do: compare the hell out of them.

    Posted on 10/23/2015 by Christopher Coke
  • The Multiplayer RPG Experience

    180+ hours into Guild Wars 2, I’ve only recently begun digging into its assortment of dungeons. Sure, I’ve dabbled in my fair share of pre-level cap PvP and open world small parties, but I’ve been waiting to hit 80 to sink my teeth into the game’s group content. As I mentioned in last week’s column, I’m no stranger to dungeons and raids in MMOs, and have historically sought out group content commensurate to my level.

    Posted on 04/03/2015 by Som Pourfarzaneh
  • Dragon Age's Hinterlands Unveiled

    Another week has gone by and that means more RPG news is on the offer. Thankfully, the RPG Files is here with all the news that’s fit to print, presented to you in the special, snarky way that only we can. This week we have a victory for gender equality, an extended look at Dragon Age: Inquisition, a new game from one of the producers of The Witcher coming to stores, the many collector’s editions of Bungie’s Destiny, and more. There’s always more.

    Posted on 07/11/2014 by Christopher Coke

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