Diablo 4 Articles
As we get ready to jump into Diablo IV's first season, three Diablo devs took the time to answer some of the burning questions about how all of this will work.
In Diablo IV, Blizzard is looking to push character creation further with various choices players make while playing. Last week we had the opportunity to participate in a roundtable interview with Lead Class Designer Adam Jackson and Lead Game Producer Melissa Corning, where we delved into some of the real nitty gritty of how the customization systems work.
As we hurtle rapidly towards Diablo IV's launch on June 6th, one aspect of it has been kept tightly under wraps: what the endgame experience will be like for players. Robin had the opportunity to participate in an interview with Associate Game Director Joseph Piepiora and Lead Producer Kayleigh Calder, where we discussed everything related to the endgame experience. So, let's dive into all the juicy bits.
Robin sat down this weekend during BlizzConline 2021 to discuss Diablo IV's new Rogue class, as well as break down the recent panel with Lead Systems Designer Joseph Poepiora and Lead Animator Careen Kingdom.