Diablo Immortal Articles

Today, Diablo Immortal's mini update adds flexibility in dungeon groups, new features, including the Fractured Plane limited time event, Into the Dark Wood event, and Echo of the Immortal, a new repeatable game mode.

Blizzard has reached out to a Diablo Immortal player that spent $100k on his character and could not find anyone to matchmake with.

Diablo Immortal has been doing well since its launch back in June. With over 30 million installs and a purported 100M in revenue, the cross-platform title feels like it's only just picking up steam despite some backlash related to its monetization system.

Despite the outcries against Diablo Immortal's microtransactions, that hasn't slowed players down spending money on Blizzard's ARPG. A new report has stated that the ARPG has eclipsed over $100 million in player spending since launch.

Diablo Immortal has announced and added the new Class Change mechanic. Other features include in-game events, a new Helliquary boss coming soon, new cosmetics, endgame content, and more.

The Diablo immortal team has a new devblog on controller support, how Diablo 3 influenced the choice, a list of supported devices, and more.

Season two has begun and Diablo Immortal's first major content release since launch is here, with a new Helliquary boss, new loot, an event, and more to come.

Blizzard's Mike Ybarra defends monetization system, says that Diablo Immortal was made to deliver a free Diablo experience where players can do "99.5% of everything" including the full campaign.

A new report suggests that Diablo Immortal has earned about $49 million in its first month of release. Its controversial monetization system may have been heavily criticized, but players have been spending.

Estimates on fully maxing a character in Diablo Immortal may really be over $540,000 after a new mechanic was discovered.

If you've been curious about the future of Diablo Immortal beyond its first few weeks, you're not alone. However, Blizzard is stating that we'll be waiting a few weeks before they are ready to lift the veil on what comes next.

NetEase has cited "optimization" as the reason it has delayed Diablo Immortal's release in China for an unknown amount of time, sending its stock down. While some suspect alleged political comments may be to blame.

It's been almost three weeks since Diablo: Immortal was finally released in its full version to everyone. Jump in and read our final review that professes that Diablo Immortal is actually two games in one. Is that a good thing or a bad thing? Find out in our Diablo Immortal review!

After just two weeks, Diablo Immortal has reportedly made $24 million in revenue from its mobile release, despite its heavily criticized monetization system.

The internet is in an uproar over monetization in Diablo Immortal. But is Blizzard really trying to milk every last dime from players with predatory practices, or have they just created a monetization model so prohibitive that it ignores everyone except the whales? I think the answer may just be...wait for it...legendary.