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Blood & Treasure: New Content & Features for Reaper of Souls

Posted by Suzie Ford on Nov 06, 2015  | Comments

Blood & Treasure: New Content & Features for Reaper of Souls - MMORPG.com

With last month's revelation that the Diablo III team was looking for personnel with a love of the IP, many hoped that Blizzcon 2015 might reveal a new expansion or even Diablo IV. Given the title of today's panel, it's more likely the former than the latter but Blizzard always has a few surprises. Keep your eye on this space as we provide the details as they emerge from Anaheim.

The D3 panel should get going here in about 5 minutes!

Blood & Treasure: New Content for Reaper of Souls - The team takes the stage!

We're not done yet. We have so much more to give you guys!

Patch 2.4 - Our biggest and our best

  • Two new areas
  • Set dungeons
New areas:
  • The Eternal Woods - adjacent to Sescheron - hunting grounds of the Yeti and the reanimated victims of their feasting
  • The Royal Quarters - Leoric's Manor - this time you take the stairs to the right to go into Leoric's private quarters to find a dead city and a secret
New Zone:
  • Greyhollow Island - a forest - seven new events - adventure mode storytelling, 16 new monsters (Bone Breaker, cousin to the yeti; the Flesh Harvester, a large  crab with minions called Amputators; Glowing Death is a wasp nest trap that, if disturbed, cause them to attack

New bounties - over 175 new bounties split between Acts III, IV, V. They are a mix of standard bounties, new events and something called Bounty Grounds. Players find a red portal to a special world, one of six small enclosed worlds with a new type of bounty. 

Systems & Features

Changes based on feedback: 

  • Buff UI - passives that are always up will get a golden frame around it. Skills with cooldowns will have a timer on the top of the ability icon in the bar
  • A single buff box that when highlighted brings up an ascending bar that collapses when not toggled
  • Monster health to be reduced in solo, 2- and 3-player rifts
  • Increasing monster XP across the entire game and gonus multipliers from massacre combat
  • Making gold valuable again but make it optional. Empowered Rift - like a greater rift where you pay extra gold to get in and if completed in the allotted time, players get a fourth gem upgrade chance. 
  • New Recipe for Kanai's Cube - Permanently augment an ancient item by sacrificing a legendary gem.  The higher the level of the legendary gem, the more augment bonus becomes
Items & Set Dungeons
  • Over 50 new legendaries
  • 10 sets have been revived - some reworked completely to make them more interesting
  • The Shadow's Mantle reworked 
  • Set Dungeons - deviously designed dungeons that are built around certain sets.  Dungeons are built around exploiting certain sets
Seasons
  • Rebirth - keep all gear mailed to main account, keep hours played, keep character records
  • For the length of the season, you play beginning at level 1 but don't lose the things you've earned
  • There will be a short break between seasons
  • Season 5 onward will be 3 months
  • No season legendaries - all will become available in all iterations of the game
  • Playing through seasons, players will be guaranteed a full set each season (a different one each season)
  • Every season journey you play, you get a new season tab for free up to a maximum of 10-tabs (doubling stash space)
Patch 2.4 will (hopefully) PTR next week, Wednesday or Thursday!

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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