Diablo 3 Articles
Diablo 3’s about to have a pretty big 2017 with the Diablo: Darkening of Tristram event going live in January, the Necromancer Character Pack later in 2017, and tons of new features being added as well. We caught up with Blizzard’s Wyatt Cheng and Rob Foote to discuss all the new stuff coming to D3 and the future of Diablo as a franchise.
On the second day of BlizzCon 2015, we sat down with System Designer Joe Shely and Senior Level Designer Matthew Berger to go over the particulars of Diablo 3's upcoming big patch, 2.4. Starting off, Berger discussed the new zone, the Eternal Woods, featuring roaming yetis. He added that the royal manor of King Leoric would finally be available to players now that the cultists have moved away from the entrance.
Blizzard is pretty cagey when it comes to the release of information about its games but we managed to corner the team behind Diablo III to find out a few interesting tidbits of information about the game's lore and the recently released Kanai's Cube.
Launched yesterday (August 19), Diablo III: Ultimate Evil Edition introduces the dungeon crawler to next-generation consoles. By combining the base game with the Reaper of Souls expansion in a single box, Blizzard looks set to bring a new legion of players to the world of Sanctuary. But how easy was it to get there, and what lessons did the studio learn along the way?
During last week's Blizzcon in Anaheim, California, MMORPG.com Industry Relations Manager Garrett Fuller had the opportunity to corner Wyatt Cheng and Andrew Chambers to talk about all things Diablo 3. Check out what they guys had to say in our exclusive interview. Let us know what you think!