Gods & Heroes: The Rogue Feat Tree - Levels 1 to 20
Editor's Note: The following is a tenative list of feats available to the rogue class in Gods & Heroes as provided and written by Perpetual Entertainment.
As Gods & Heroes: Rome Rising is poised to begin the first stages of beta testing, people are anxiously awaiting any tidbit of information regarding the various classes in the game--especially anything that concerns the as-of-yet announced feat tree system. In hopes of generating even more interest about the various classes and their abilities, we have decided to unveil a small portion of the Rogue's feat tree and talk a little about the various paths a player can take.
If you follow the developer posts over at the Gods & Heroes community forums, we talked a little bit about the Rogue class and what our vision was versus the current MMO stereotype. In a talk with Mike Hines, the Senior Art Director for Gods & Heroes, he spoke at length regarding the overall look of the Rogue and their place in ancient Roman culture. The Rogue, while still retaining many of the fighting and stealth traits that people have come to love and expect, has moved from a "shadowy figure of mystery" to a "confident, almost cocky" and colorful character. The Rogue has a heavy Persian influence and is considered to be well-traveled and even a bit of a pirate-esque type of individual. For more reading, you can find the full article here.
So now it's time to get to know our Rogue, let's take a look at their Feat tree! The Feat tree for every character consists of three Core trees and then two additional trees, in this case Distance Fighting and Close Fighting, to help specialize to your fighting preferences even further.
Class Core Skills are your basic skills and from these basic skills you will get all you need to fight as a Rogue. The traditional skills can be found here, like Stealth and Backstab, as well as some non-traditional skills for a Rogue, like Automaton Confusion (used to confuse all metallic creatures) and Flank (an advanced attack command for your Skirmisher minions). The mix in the class core skills alone make for a unique Rogue.
Next up are Distance Fighting feats. These feats usually require a rope to be equipped in your off-hand to execute. These feats allow for the Rogue to be more versatile and rely more on their squad of minions to engage the enemy more directly. Here you'll find skills like Piercing Rope and Entanglement.
Finally we have the Close Fighting feats. These feats fall in line with the more traditional Rogue and even include more of the skills that you would tend to see on such a character. These skills include Groin Kick (everyone's favorite) and Penetrating Strike.
This is only a brief smattering of the Rogue's skill set, and in reality only represents the Rogue up to level 20. As we go on, we will reveal more of the Rogue's skill set and also the feat trees for some of the other classes in Gods & Heroes: Rome Rising. Until then, thanks for checking out the Rogue!
-Chris Launius, Community Manager for Gods & Heroes
You can comment on this article here.