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EXCLUSIVE: Crusaders of Light - Deep Dive into Classes

Wouldn’t dealing with the daily grind be so much easier if you could transform yourself into a barbaric badass, a stealthy sniper or an altruistic healer? In Crusaders of Light, coming July 13, you can. In the massive open world of Milura, you can choose from three distinct classes -- fierce Barbarian Warriors, cunning Elven Rangers, and powerful Human Mystics. Moreover, each class has three unique specializations that allow players to choose the best toolkit for the job at hand.


Exclusive Developer Diary - All the New 5th Job Advancement Skills

MapleStory is moving in all new directions this summer with a pair of massive updates called Override Evolve and Override Venture. Players will have access to the full line of 5th job advancement skills for every one of the 40+ classes. In our exclusive developer diary, readers get a first-ever look at each class's 5th job advancement skill!


Development Update - HUD & UI Polish

Snail games is offering a sneak peek at a few of the improvements that the Snail development team has made to Dark and Light, including new creatures and a brand new HUD/UI. Players interested in exploring and uncovering Dark and Light’s world, spoiler-free, may want to avoid the article.


50 Updates Deployed In Less Than a Year!

9 months ago Gloria Victis came to Steam Early Access. Over these 9 months we were able to deploy 50 regular updates and likely 3 times more smaller fixes! It wasn’t easy to maintain such high momentum all the time, especially being a small independent studio, but continuous support of our awesome Community keeps giving us a power boost. Let’s take a look at the progress done over last 9 months of Gloria Victis development.


Ship of Heroes Exclusive Dev Diary - 'EYES' On Development

In developing a game, often the little details make an enormous difference. Today we want to show some of the options players will have for selecting eyes for their characters in Ship of Heroes. After all, the eyes are the window to the soul.


EXCLUSIVE - Dev Blog #9 – Sandstorm

Greetings, Riders! It’s BK again, the lead designer for the Riders of Icarus development team at WeMade. I’m here to share details on Sandstorm, our first major content update of the new year! Riders who are looking for a new challenge will encounter a new field raid boss and a high-level solo challenge dungeon. Riders can also look forward to the highly-requested Cross-Server Dungeon Lobby that offers the ability to play with fellow Riders from other servers!


All-New Character, Ain, And What He's All About

Hey MMORPG! GM’s Moshup and Fenix here with the lowdown on the launch of Elsword’s all new character Ain; going live today!


Sponsored Reading a Video Game? - SPONSORED

Have you been looking for a way to scratch that gaming itch while on the road? Have you run out of interesting games to play? Have you tried everything to recapture that sense of nostalgia from games past and just found yourself bored, grinding through endless levels?If that is that case, you might want to check out the new LitRPG genre.


The Ten Best New Mounts in Ranger’s Fury

The New Mounts in Ranger’s Fury for Riders of Icarus are just as important as the arrival of the game’s new class – The Ranger. We’ve got an exclusive look at 10 of the new beasts you can capture and tame for your bidding in Riders of Icarus when the update goes live today.


Exclusive Developer Diary – Ranger’s Fury

Hello, Riders! It’s BK Ha, the lead game designer for the Riders of Icarus development team at WeMade. Since the Ranger’s Fury update announcement, the community has been buzzing with hype over the addition of this new class and upcoming content. I wanted to take this opportunity to give you more insight on what to expect with this upcoming update.


A Look at Crafting Experiences

Hello, my name is Paul Carrico and I am excited to be working alongside so many talented people at Pixelmage. I have been making games for about 16 years now. I am a game designer and work on creating and implementing content. I find myself always being drawn back to crafting systems. Working with the crafting communities of EverQuest, EverQuest II, and H1Z1 were some of my favorite times doing design.


10 Tips to Become the Hero You Are Meant to Be

DC Legends is a free to play mobile game with players able to create the dream team out of a full compliment of DC Superheroes and Super-Villains. In an exclusive developer diary, we take a look at 10 Tips to Become the Hero You Are Meant to Be!


A Small Team with Big Dreams

Not everyone dreams of being at the helm of an MMO cruise ship, but it’s fair to say that most video game developers want to have a hand in guiding the journey of their respective enterprises. A studio equipped with near-infinite resources may be able to support a large team on a trip to the stars, but a smaller group of schooners can do the job with a bit more agility and excitement.


In the Underworld, All is Not as It Seems!

GM Moshup here with a kaleidoscopic tale of intrigue, illusion and chaos. An epic parable spun of the Goddess of the Underworld and the Architect of Dreams. A tale that would test the mettle of any who dare to step through the looking glass, tempting the veil to acquaint themselves with proving the existence the ephemeral dreamscape that lies beyond the reverie of a waking world.


5 Lessons Learned From Creating the Orsinium DLC Game Pack

Orsinium, Elder Scrolls Online's first big exploration-based DLC after becoming Tamriel Unlimited, is now a year old. The orc-themed story driven campaign is a huge shift in how ESO tells its tales, and in this exclusive developer journal Zenimax's own Matt Firor lists five main takeaways one year after we returned to Wrothgar.