Inns & Campsites
Inns and campsites can be used to restore your health, magic points, and even level you up if you have enough experience. Additionally, a Fountain of Healing can also do these things. The amount that you are able to restore depends on the quality of your chosen place to rest. Inns have free to very expensive rooms. The more you pay, the more you will recover.
Select Equipment/Status from the Main Menu or Click the Equipment/Status Icon at the bottom of the screen to open up the Equipment (inventory) menu and equip weapons and armor.
Equip an item by either double clicking on the item in your inventory or dragging the item onto the equipment page. Some items will have specific requirements. You won’t be able to equip items if your class or character level doesn’t meet those requirements.
Enemies will attack all over your body. Make sure to equip items in each slot to decrease the damage you receive.
- You will be unable to step or dash if you equip more than the max equipment weight for your character. You will also move slower when your weapon is drawn.
- While it’s always great to be prepared for anything, you may not have enough space for all the items that you find. Any items that aren’t immediately useful can be stored in the Cloak Room. There are several locations around town. Any items put in the Cloak Room are safe from looting.
- You can also use Cloak Rooms to share items across your Soul. Each character on your Soul will share the same Cloak Room. Be sure to store items in the Cloak Room to take advantage of their convenience and safety.
Wizardry Online has an in-game mail system. You can use it anywhere in the world. On the main menu, click Mail. Mail has three tabs – Received, Sent, and Create New. You may have a total of 100 saved mail messages. However you may only have a total of 30 sent mail messages. When you create a new mail message you can send items and money in addition to text.
Permadeath in Wizardry Online isn’t necessarily as bad as you may first think. If your character is Soul Rank 1, you’ll have a 100% change to revive. After that, the rate can decrease depending on a variety of factors.
When your character dies, it will first become a Corpse. This is the easiest to recover from. However, your character may instantly turn to Ash if they died in a high-voltage attack/area. If you fail to revive after being a corpse, you’ll be turned to Ash. However, if you fail to revive after being Ash, your character will be Lost. Lost is permadeath. If a character is Lost, they will then not be able to be played again and you will lose all of their belongings. After that you’ll have to delete that character to free up the character slot.
Sometimes while you’re playing, you may just want a bit of privacy. You can change your online status so that others can see or not see you. Choose from Online, Away, and Offline as your status. To do this click [ on your keyboard or go to the main menu and select Change Online Status. A pop-up will appear and you can select which status you want to use.
- Shows you as online to friends and union members. This is the default setting.
- Shows you as being online but either busy or away from your keyboard.
- Shows you as being offline to everyone on your friends list and to your fellow union members. However, you won’t actually be offline.
- You can also choose to set up a comment that will display above your character’s head in a speech bubble. You can use this to say something like “LFG” or “WTS Rare Items.”
- To set a comment, go to the main menu and select Comment. A pop up will display where you can enter in up to two lines of text. When you’re finished, click Show to show the comment. If you no longer want to show it after that, you can click Hide.
Status effects can be split into two main categories: physical and mental.
Physical Status Effects
- Poison – HP will gradually decrease.
- Paralysis – You will fail to attack or use skills a set percent of time.
- Petrified – You will be unable to do anything. However, damage you receive will be decreased.
- Faint – You will be unable to do anything.
- Blind – Trap detection distance will be decreased.
- Bind – You will be unable to take certain physical actions.
Mental Status Effects
- Sleep – You will be unable to do anything. Damage you received will be increased.
- Silent – You will be unable to use skills that require chanting. This is especially bothersome for Mages and Priests.
- Fear – You will be unable to draw your weapon. If your weapon is drawn it will be automatically sheathed.
- Death – If you fail at reviving you will turn to ash.
- Ash – Fail at reviving and you will be lost.
- Lost – Your body disappears and you lose the ability to play the character.
Your story progress, items stored in the Cloak Room, and criminal status will be saved with your Soul. You will also receive a fixed amount of points called Soul Material over time. Soul Material is shared between all characters on a Soul.
The Soul Material you receive can be redeemed for items from Calarde, a Maiden of Isic at Quopaty Temple. Items you can purchase with Soul Material include gems, potions, camps, and more.
Soul Material can be picked up when your character is in Soul Form (after death). It will also begin accumulating automatically over time once your character has reached Soul Rank 3.
Note that you may only carry a certain amount of Soul Material and you will not be able to receive any more once you reach the max. Make sure to use your Soul Material so that you don’t miss out.
There is one type of Soul Material called Life Soul Material that you won’t receive over time. Use Life Soul Material to cover the balance when you do not have enough Soul Material to trade for an item. Note that you can’t trade any other type of Soul Material for Life Soul Material.
To increase your Soul Rank, talk to Calarde at Quopaty Temple. You will need a certain amount of Soul Points to increase your Soul Rank. You’ll receive Soul Points by completing Story Quests and Missions. You may also receive Soul Points by defeating certain particularly strong monsters.
Reaching Soul Rank 2
- You’ll need to prove yourself to Calarde before you can raise your Soul Rank the first time. First, complete the initial mission from the Adventurer’s Guild. Calarde should be impressed once she sees you defeated the band of thieves in Caligrase Sewers.
- Each Soul Rank has a Level Cap. You’ll stop receiving experience once you reach the level cap. However, you can raise the level cap by raising your Soul Rank.
The first level cap is at level 7. To remove the first level cap, you’ll need to reach Soul Rank 2.
Wizardry Online is an open PvP world. This means that even your own friends can attack you. You must be wary of everyone if you are to survive.
If you wish to engage in PvP, it works the same as attacking a mob. You must draw your weapon, target the person you want to attack, and then attack.
There are a few things you should keep in mind, though. There are consequences for every action you take in Wizardry Online. If you elect to attack another player in town, the guards may try to stop you by killing you. You will also become a criminal so other players will try to kill you, too. The more you attack others, the redder your name will become. Other players can then even put bounties on your head!
If you are a victim of a PvP-related death, don’t worry too much! There are a few things that are nicer about this type of death as opposed to a mob-related one.
- Walkers are only found in dungeons. If you’re killed in town, you won’t have to worry about them.
- There are plenty of NPCs in town who can revive you should you fall while in town. Just head on over to a priest of the Quotapy Temple.
- If you die in town you won’t have to worry about a time limit to revive like you do in dungeons.
- Revival attempts in a town have about a 90% success rate. To increase your odds, you can still sacrifice some of your items and gold.
When you cause problems such as attacking other players or stealing their stuff, you will become a criminal. Players who commit crimes will be shown in yellow. The more crimes they commit, the redder their name will appear.
When players become heavy criminals (red names) the guards in town will attack them. Players that have been defeated by guards will be brought to the prison.
- Attacking other players or NPCs.
- Looting items from other players.
- Helping criminals, including healing them.
*Note that it is not a crime to attack players marked as criminals.
You can place a Bounty on any player in your blacklist that is currently in criminal status. You may not place bounties on players who aren’t in criminal status, or on players that are currently in prison.
Once a bounty is placed on a player, the next person to kill that player will receive that bounty. Note that bounties are calculated at the Soul level and that all bounties will disappear after a period of time.
Players with a bounty on them that meet certain requirements will give off an aura. If more than 5 souls have placed a bounty on a player, that player will be imprisoned when the next time another adventurer or guard kills them. Imprisoned players may not be deleted, and no other players on the same Soul as an imprisoned player may be used.
Imprisoned players must wait in prison, pay bail, or wait for a bail roll before they can get out. Bail is fixed at twice the value of the bounties placed on the player. Once a player is freed from prison, another player may not place a bounty on their head for a certain period of time.
- Check the Bounty Board to view open bounties. When you defeat a bounty you’ll also receive Bounty Points. Save up Bounty Points to receive special titles.
Learn skills by spending Skill Points on your Skill Tree. You will gain Skill Points every time you level up. Each class may acquire different skills.
(Specific skills and tress for each class will be added later on, either by myself or by the players.)
- Spend more points on the skills you’ve already learned to raise the skill’s level and increase its effect. To raise a skill’s level, double click on any skill you’ve already learned on the Skill Tree.