The latest Destiny 2 "This Week at Bungie" has been posted with a significant chunk of the letter detailing changes coming to the Crucible. Senior Crucible Designer Kevin Yanes and Design Lead Josh Hamrick provide details about both Time to Kill and Team Shotting changes when the update goes live.
To improve the Crucible experience and to make the mode "a faster, more dynamic, and more action-packed experience", the team decided to reduce respawn timers in all game modes. Quickplay will feature a 2-second respawn timer, while Survival and Countdown will have a 7-second timer.
Other changes include a faster ammo respawn which will allow players to more dynamically impact the gameplay with more rockets, sniper rounds and more. Probably the biggest change that could have a significant impact on any battle is ammo being dropped by players when they die.
To reduce incidences of "team shotting", the quintessential gank of an entire team against fewer opponents, Bungie will be removing the teammate tracker from Trials of the Nine and in competitive matches.
This means more communication is required to secure victories in Competitive and Trials matches. It also means that a crispy flank with Power Ammo is all the more powerful. Subverting expectations and reading opponents is more potent in matches with no Tracker. In playtests we’ve already seen some clutch underdog comebacks and we can’t wait to see what you all do in Competitive and Trials starting with 1.1.4. That said, we’re always listening and reacting to feedback so please tell us what you think about this change and all of our 1.1.4 changes once they go live.
Players will also notice a number of tweaks and adjustments to classes to "provide individual players with more herro moments by increasing overall speed and mobility, increasing the number of supers you can charge to demolish your enemies, and increasing the frequency and impact of our most montage-worthy power weapons".
Check out all of the details on the Destiny 2 / Bungie site.