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Destiny 2 Lays Out Plan for Seasons In Third Year

By Poorna Shankar on August 30, 2019 | News | 0

In a massive post, Bungie’s Luke Smith outlined what’s new for seasons in Destiny 2’s third year.

He outlined the following at the top of the post,

  • A Rise of Iron–sized expansion, Shadowkeep, where we’ll explore how the Moon has evolved since we were there last. (See how vague I’m being? It’s because I don’t want to SPOIL. There are many, many sleeps to go.)
  • Overhauls to key game systems such as armor that give you more choices on how you play and look.
  • Evolution of game difficulty systems, starting with changes to Nightfall strikes. (You may have seen a preview last week at gamescom; more on that down the road.)
  • Features that make it easier to play with friends, such as New Light* (more below) and Cross Save. (I see all of you new-to-PC players. Thanks to the PC community for welcoming them!)

Additionally, Destiny 2 will change with each season,

“Everyone who plays Destiny will be able to see how the world is different and changing during the Season. Those with the Season Pass will be able to play a seasonal matchmade activity within the Black Garden for that extra level of sweet gear (this is similar to the old Annual Pass access), but the goal is that everyone will be involved in how the world changes.

And at the end of the Season, your collective actions will have caused the world state to change and the Seasonal Activity connected to those events will also go away.”

A new reward philosophy was outlined with the goal of standardizing reward mechanisms, providing a better value in its rewards, make these rewards clear, and allow for predictable XP progression.

A new season pass UI, pictured above, was unveiled as well, aping the Battle Pass of Fortnite. The top track is free for everyone, while the bottom track is earned for Season Pass holders. Here’s what’s included with the Season Pass for the Season of the Undying (which includes Shadowkeep).

  • Season Pass owners get access to a new seasonal activity, the Vex Offensive, which includes:

    • Four Legendary Weapon drops

    • Additional weekly and daily bounties

    • Additional weekly challenges with powerful rewards

  • A new weapon quest for an Exotic Bow, Leviathan’s Breath

    • Exclusive to Season Pass owners

  • A new Exotic Hand Cannon, Eriana’s Vow

    • Awarded on Rank 35 of the free track

    • Awarded on Rank 1 of the premium track

  • Three seasonal Legendary armor sets (one for each class)

    • Collect a complete set during the first 25 ranks of the free track

      • NOTE: This is a change from the Annual Pass, where you were required to purchase gear from the Season.

    • On the premium track you get all three sets on Rank 1

    • These also drop within the Vex Offensive seasonal activity

      • If you want versions with higher stat tiers, you’ll need to play Vex Offensive to earn them  

  • Some additional premium track rewards: 

    • Three universal ornament armor sets (one for each class)

    • An Exotic weapon ornament for Eriana’s Vow

    • Two Legendary weapon ornaments 

    • A new finisher

    • An Exotic emote 

    • An Exotic ship

Check out the full post here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.