Continuing the stream of regular free updates, Phoenix Labs has updated Dauntless with a complete redesign of Ramsgate and also given the sword a complete overhaul. It might not sound like it at first, but this is a considerable update not only to the game itself but to the story, which started with the Umbral Escalation update.
It has been roughly a week since Dauntless made the switch from closed to open beta. As part of the move, Phoenix Labs included a number of polishing touches and updates to welcome in new players. And, despite a rocky start, it seems to have worked - over 800 thousand players joined the fight since servers went live.
We caught up with the Dauntless team from Phoenix Labs at PAX East, and got the date you’ve all been waiting for - Open Beta is coming May 24th. It’ll be basically the “soft launch” of the monster slaying MMO, available for free through the official site, and no more progress wipes will happen after that date. For all intents and purposes, the game will be out in the wild for founders and everyone else to enjoy. Strap in.
At PAX South this past weekend we got a full hands on preview with the new weapon and new boss. There are several additions that have been updated in the game and so during our demo we decided to try out the War Pike. This weapon type brings piercing attacks to the game, which we will discuss later. Of the two new behemoths they were demoing we chose the harder fight against Kharabak. This giant insect is fast and has a bag full of tricks which can really frustrate our heroes.
I’ve been looking forward to Dauntless for a long time. it’s only a matter of time before a PvE game comes along and does to MMO instanced PvE what MOBAs did to MMO instanced PvP: boil off the excess baggage and present a tight, focused experience that’s a lot easier to get right than a game that’s trying to accomplish a myriad of competing design objectives at once. Dauntless and games of its kin appear to be just that.
Dauntless has finally left the land of NDA (nondisclosure) and it’s time to see what all the hub bub is about this game. Dauntless describes itself as a co-op action, RPG where you battle ferocious Behemoths, craft powerful weapons and forge your legend in the Shattered Isles.
You know, if someone came up to me, handed me a weapon and told me to head out into the wilderness with three of my friends to slaughter a gigantic monster that was causing a ruckus, I’d probably feel rather daunted by the task. Fortunately for me, I am not my avatar from my hands-on time with Dauntless at E3 who did not seem even the least bit daunted by such a quest.
This week we got the chance to sit down with Dauntless and go through a demo with the developers. The game has been fueled with hype, and after the demo, it absolutely delivered. Dauntless will be the monster hunter and boss fighting game to really bring the genre into a huge audience. Here is a breakdown of how the demo went and what we did as a group.
Dauntless was the game I was looking forward to seeing the most at PAX South. Phoenix Labs' giant-monster battler captured my, and a lot of other people's, attention with its splashy debut at the Video Game Awards late last year, and I couldn't wait to take my turn to hunt down a giant monster and mount its head on my virtual trophy wall.