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Darkfall (DFND)
Aventurine SA
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 2012)  | Pub:Aventurine SA
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Interview with Tasos Flambouras

Posted by Dana Massey on Nov 30, 2006  | Comments

Interview with Tasos Flambouras -

Associate Producer Tasos Flambouras answers our questions in this new Q&A about his hardcore PvP MMORPG. Give us a look at the tactics players can use in PvP or in PvE. It is said that the game is more influenced by the player behind the keyboard than the character you have. Is this true?

Tasos Flambouras: Darkfall combat is through aimed attacks. The players control their character's movement like they do in most FPS games. So in Darkfall you have the type of control you have in a shooter, but you also have character skills, spells, a backpack full of equipment, mounts, ships, siege weapons and all these come into play when the character is in combat. It's not easy to say that player skill is more important than character development. The player behind the keyboard certainly is very important; a lot more than in other MMOs, but what's more important is a good balance between good character development, knowledge of the game and your character, equipment, teamwork, and individual skill.

One of Darkfall's more impressive gameplay features allows players to use group tactics because of collision detection allowing formations, friendly fire making them necessary, and area of effect spells which truly affect the area and not just some characters within it. Force concentration makes good teamwork important. Most real-world medieval combat tactics could probably be adapted for use within Darkfall and we expect to see unique group tactics emerge.

The full interview is here.