Trending Games | World of Warcraft | Overwatch | Valnir Rok | Star Wars: The Old Republic

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,824,340 Users Online:0
Games:965 
Darkfall (DFND)
Aventurine SA
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 2012)  | Pub:Aventurine SA
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Combat Guide, Part Two

Posted by Dana Massey on May 27, 2009  | Comments

Combat Guide, Part Two - MMORPG.com

MMORPG.com Darkfall Correspondent Kelly Price is back with part two of an overview of Darkfall combat mechanics. Today, Kelly goes more in-depth on the specific melee weapons, how to use them and what each is best for.

Weapons have stats and damage ratings like any game, but they can be looted from you when you die (and you will). The only things you have that will never be taken are three possible newbie weapons. You begin with a free one-handed sword (which you can swap for any other type for 20g), and the second and third slots cost 100g and 1000g.

Pressing “T” changes the swing of your weapon from horizontal to vertical and back again. Common sense dictates that swinging horizontally will allow you to hit in a wider arc in front of you, whereas swinging vertically will allow you to only strike one opponent at a time. In close combat with friends or potential enemies you’ll want to keep your swings as tight as possible. Say you accidentally hit that guy killing skellies nearby. Nine times out of ten he is going to take that opportunity to gank you or at the very least send you speeding back to town.

Read it all here.

 advertisement