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Ub3rgames | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 01/26/18)  | Pub:Ub3rgames
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Magic System Reworked from the Ground Up

Posted by Suzie Ford on Aug 07, 2017  | Comments

Magic System Reworked from the Ground Up - MMORPG.com

The latest Darkfall: New Dawn patch is a doozy with a complete overhaul of the magic system. According to the developer post, "we have reworked nearly everything about the magic system to have the secondary effects of spells also scale with the magnitude".

Historically, secondary effects were only tied to the level of spells, increasing step by step every 25 levels. Now, Area of effects, graphical effects, displacement effects, duration and blind effects will all be tied to the same factors affecting damage calculations. The status quo of what spells used to do at level 75 is set around using a basic bone armor with a medium speed medium rank staff. Anything above is buffed, anything below is nerfed.

Other features impacted by the latest update:

  • village control point capture mechanics
  • clan meditation pool and holdings upkeep
  • dynamic tombstones and monster death polish
  • armor durability losses
  • collision system improvements
  • general bug fixes and tweaks

Check out the full update notes on the Darkfall: New Dawn forum.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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