Darkest Dungeon Articles
The games media has been on fire this week. The topic, not for the first time, has been Steam Early Access – or more precisely, Peter Molyneux, but we’ll get to that later. Amidst all the chaos of broken promises and players rightfully feeling taken for a ride, we’ve had the chance to play a game that does Early Access right: Red Hook Studios’ Darkest Dungeon. It’s a game with fresh ideas and a sense of style.
With something like 30 hours under my belt in Darkest Dungeon at this point, there are definitely some classes I tend to favor more than others. Face it, some just get the job done better and aren’t as vulnerable to the sorts of chaos you’re sure to find while adventuring in the game.
Today we'll be catching up with Darkest Dungeon, a game that first caught our attention at PAX East this year. Darkest Dungeon is an old-school rogue-like with a couple of twists. The first thing that grabs you is the art style, a very Gothic, dark style that looks like it was hand-drawn with a traditional crow-quill. Heavy black inking and rich colors give this game a really unique presence that absolutely suits the game's dark and somber themes.