Trending Games | World of Warcraft | Overwatch | Anthem | Monster Hunter World

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,099 Users Online:0
Snail Games | Official Site
MMOG | Setting:Fantasy | Status:Early Access  (est.rel 07/20/17)  | Pub:Snail Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Q&A #6, Screen #13

Posted by Dana Massey on Nov 21, 2005  | Comments

Q&A #6, Screen #13 -

The team building Dark and Light has provided us with more information and visuals from their game. This week we have another Q&A as David Souza asks them about tradeskills, races and more; and an exclusive screenshot. Can you describe to us a bit about the difference between Social Experience and Fight Experience and the advantages and dynamics they add to the game?

Dark and Light Team: Progression on both axis will grant you social points of fighting points. These points will allow you to use social skills or fighting skills.

You will be able to use your class specific spell or attack only if you have enough fighting points. These points will be granted as you face monsters.

On the other side, if you want to become a politician or develop crafter competencies, you will need social points. These points can be won while developing its profession, managing smartly its territory or exploring the world of Ganareth.

Any action that has impact on others grant social points: bringing crystals to a mana fountain of your alignment rises your social points.

You can read the entire article here.