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New In-House Q&A Details World Building

Suzie Ford Updated: Posted:
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The Dark & Light team has participated in an in-house interview with Director Shen Yan about how the game world is being built, his favorite locations in D&L and the overall process of design. Yan turns his eye to The Sacred Path, a location filled with twenty unique areas. 

Calling design of Dark & Light an "iterative" process, the team had many of their original ideas and concepts scrapped as the game came to life. Most zones now feature realistic ecosystems that required reworking the original ideas.

From here, the interview focuses on:

  • major locations and their designs in The Sacred Path
  • faction cities
  • server population of 70-100 players per server during Early Access: "Players have enough space to construct their own thing, be it a small house or an entire city. Once a player has explored and leveled up a bit, they can also build portals to different areas of the map, giving them easy access to resources rich in various resources. Every player on a server should have the space to explore and develop their own skills without crowding each other, while still coming across one another very frequently while exploring or gathering resources."

You can read the entire interview on the Dark & Light site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom