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Snail Games | Official Site
MMOG | Setting:Fantasy | Status:Early Access  (est.rel 07/20/17)  | Pub:Snail Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Interview #4

Posted by Dana Massey on Oct 17, 2005  | Comments

Interview #4 -

Stephane Quilichini, the Lead Designer of Dark and Light, took some time to answer more of our questions in the fourth installment of this bi-weekly Q&A series. Our weekly screenshots will also return next week. It takes a special kind of environment to be able to fly, especially if there is content that you do not wish to be skipped by flying over it for example. Was this every a concern during the development?

Stephane Quilichini: Integrating flying mounts in DnL was the biggest source of issues related to game design. Many gaming phases we originally designed had to be rewritten. We therefore made the choice to give players a higher degree of freedom by adding new functions, which are temperature and its impact on characters and pets. If you want to go beyond a mountain, you need the appropriate outfit, which is not necessarily your combat outfit. Same thing for deserts. If you fly too high, you may also see issues coming from temperature, for your mount or yourself.

You can read the full interview here.