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Snail Games | Official Site
MMOG | Setting:Fantasy | Status:Early Access  (est.rel 07/20/17)  | Pub:Snail Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Exclusive Q&A #3

Posted by Dana Massey on Oct 03, 2005  | Comments

Exclusive Q&A #3 -

Stephane Quilichini, the Lead Designer of Dark and Light, leads the way as we resume our bi-weekly Monday Q&A series with the folks behind this massive online world currently in development. In a recent update to the FAQ, you mentioned that quests will be from simple to complex. Could you go into any detail about some of the more complex quests? Are there quests that are epic in size, perhaps follow a story-line?

Stephane Quilichini: Quests use a tree structure with multiple decisions, and it is quite possible for one quest to have several endings. Every answer a player gives to an NPC will have an impact on what will happen in the quest. The difficulty level will increase with time. For instance, in the hardest quests in the game, the player will have to manage his or her divine factions (a way to show your relations with each of the 9 gods in Ganareth) in order to speak with specific NPCs. In order to do that, they will have to somewhat damage their relations with their own god and gain interest from their enemy gods, and then speak with that NPC. This also means the player will not benefit from his or her own god’s protection, which can be a problem later on.

You can view the entire interview here.