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Snail Games | Official Site
MMOG | Setting:Fantasy | Status:Early Access  (est.rel 07/20/17)  | Pub:Snail Games
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Alignment Explained

Posted by Jon Wood on Dec 06, 2005  | Comments

Alignment Explained - Dark and Light - MMORPG.com

With Settlers of Ganareth coming ever closer on the horizon, the makers of Dark and Light (as well as the aforementioned prequel), have released a great deal of detailed material regarding alignment in the game. This is welcome information, as the game's name is based on the premise of belonging to either the Dark or Light side. Alignment in Dark and Light revolves around two things: 1> belonging to the Dark or Light side and 2> "divine faction", simply put, "the god that you're following". Have a read!

The combinations between different races, classes, and gods, as well as you belonging to the Dark or Light side have slowly evolved as time went by. New possibilities have arisen; and old ones have been modified or simply forgotten. We will therefore try, in the course of this article, to replace each element in its context.

First of all, it is really important to distinguish between what we call alignment – belonging to the Dark or Light side – and divine faction – the god you are following. A character can pray to different gods (depending on his race and class restrictions). Among them are Aesir, Agnar, Calder, Hel, Hydra, Malecta, Neutra, Ysatis and Zephyr. No playable character can decide to worship Gothar.

These 9 gods all have some influence on the character, some in a positive way; some in a negative way, but those values are always balanced. This is called divine balance. Each action has an effect on faction standing. The ideal would be to keep a high faction with the god your character is following, but it is in no way mandatory. This said, your divine faction can be of importance if you are attacked by another player whose level is a lot higher than your own. Your god can come to your rescue, rewarding you for your loyalty and devotion.

The Humans and Half-Elves can be agnostic if they wish to do so. They can’t be atheists though, since no one on Ganareth can deny the existence of Gods. Even if they decide not to worship them, they are still under their influence.

To understand better the war between the Dark and the Light, it is necessary to know what opposes them. In 8881, the beginning of Settlers of Ganareth, the « Light » (people doing magic thanks to light crystals), « Dark » (people doing magic thanks to dark crystals) and « neutral » (people not doing any magic) terminology doesn’t exist yet, even if tendencies start to appear and numerous people are already aligned since they are using exclusively one type of moon crystal (dark or light).

In 10.000, beginning of Dark and Light, two distinct societies are erected: the Light realm, ruled by its monarch, is a rigid society that is not inclined towards evolution, change or difference. Everyone has his place there. The Dark realm, led by its ruler, defends the right of the strongest and the most intelligent. Weak people, whatever their social origin, are not given any consideration.

Braves and High-Elves are exclusively Light while Half-Orcs and Dark-Elves are exclusively Dark. They all represent their alignment’s extremes. All other races can be Light or Dark, this depending on the choice their ancestors made in 8888. All classes are available to both dark and light people, even if light crystals have a stronger affinity with constructive magic and dark crystals have a stronger affinity with destructive magic. This is only an affinity and not a limitation...

To get the rest of the information (and there is quite a bit of it), click here.

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