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Broadsword Online Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/10/01)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
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Status: Graphics & Tutorial

Posted by Dana Massey on Apr 06, 2005  | Comments

Status: Graphics & Tutorial -

As you read earlier this week in "Dark Age of Camelot Battles On", Mythic is planning some big graphical upgrades and a brand new newbie experience. Today's patch was supposed to contain these, but when 1.75 went live today they were nowhere to be found. Word out of Mythic is that these highly anticipated features should be available soon, following on the heels of today's patch. Version 1.75 did go live today and included many of the features discussed in the article. You can read what is new over on the Camelot Herald.

Version 1.75 contains an extensive number of features and improvements to Dark Age of Camelot. Here's a brief preview of what's in this version:

RvR Missions - In this version, we've implemented our new RvR mission system. This system is designed to provide a more immersive RvR gaming experience to players of all types. RvR missions provide many rewards for a variety of mission types in the form of solo, group and realm wide missions. Please see the "INTRODUCTION TO RVR MISSIONS" section below for more details.

Tower Razing - We're proud to introduce Tower Razing - a new RvR method for capturing and even completely destroying enemy towers, which allows for enhanced open field combat opportunities. Please see our "TOWER RAZING" section below for more details.

Master Level Updates - We've made many changes to our master level system, as well as some significant changes to the master level credit system. Please see the two sections "MASTER LEVEL UPDATE" and "MASTER LEVEL CREDIT CHANGES" below for details.

New Title System - We have expanded on the existing titles players may have on their characters based on activities in RvR. Please see the "NEW TITLE SYSTEM" section below for more details.

Run Speed Change - Based on a tremendous amount of feedback, we have enhanced the run speed for out of combat players, allowing them to move faster than was previously possible without the aid of a run speed spell or sprint. Please see the "RUN SPEED CHANGE" section below for all of the details.

Click here for the lengthy patch notes...

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