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Patch Notes 1.84

Posted by Jon Wood on Jun 22, 2006  | Comments

Patch Notes 1.84 -

On the heels of the major announcement of Mythic's acquisition by EA, the folks at Dark Age of Camelot have published some release notes for our viewing pleasure. As usual, there isn't enough room here to print the whole thing. If you'd like to get all the details, follow the link below:


Hey, y'all. Important note: If your class got a respec in this patch, it was not forced upon you. There is a special new kind of respec that is enabled on your character if you have one coming to you. The command is "/respec Mythic" and is explained below:

Camelot is the premier Realm vs. Realm MMO on the market today. As part of our commitment to RvR, we have recently polled our customers with many popular RvR enhancement ideas. Our goal was to focus resources on these ideas throughout the remainder of the year. Based on community feedback and the results of our polling, this version introduces the following changes and additions:

New Level 45-49 BG: In this version, we have deployed a new battleground, Cathal Valley, covering levels 45-49, lower Realm Ranks, and lower Master Levels. The addition of this battleground addresses players in the level 45-49 level range who were frustrated by the inability to get groups and participate in New Frontiers RvR.

Underwater areas: The addition of underwater hunting areas in the classic areas of Hibernia and Albion is now complete with this version.

Since version 1.81, we have adjusted nineteen classes, in many cases making very significant changes. In this version, we assessed the impact of all of these changes as a whole, and we have refined these adjustments as needed. In many cases, we made additional improvements based on our assessment. (Please see all of the class notes below in the CLASS CHANGES AND FIXES section.)

Bolts: The bolt classes in the game have often struggled to find the proper role for these spells. While originally designed as opening gambits, the movement speed of modern RvR has significantly diminished this utility. In addition, bolts fail as standoff spells, as players cannot rely on bolts to hit opponents who are in combat. In this version, we have reduced the cast timers on bolts to allow them to be used as combat openers once again. We also altered the "target in combat" restrictions for bolts, allowing players to better use these spells in standoff situations.

Read it all, here 

This morning, the following correction was posted:

In the patch notes, we mistakenly placed into only the Albion item notes a note stating that Artifact repair costs have been reduced by 50%. This should have been placed in the general notes section for Trials of Atlantis, as it applies to all artifacts in the game, for all three realms. The new note reads:

  • The repair costs of all Artifacts in all three realms have been reduced by 50%.

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