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Patch Notes

Posted by Keith Cross on Aug 10, 2007  | Comments

Patch Notes - Dark Age of Camelot - MMORPG.com

The Camelot Herald has posted the patch notes form the most recent Dark Age of Camelot update.

SIEGECRAFTING

Siegecrafting has been completely revamped and fleshed out into a full tradeskill. Recipes now range from 5 to 1000 skill, covering everything from weak, makeshift devices to fully fortified engines of war. This even includes a few infernal devices discovered by making use of demon seal fragments scattered across Agramon.

No longer are unrelated tradeskills required to build these machines. All siege ingredient and apparatus recipes have been moved from the original, primary tradeskills into Siegecrafting. No longer are palintones restricted only to keep hookpoints. New palintone recipes are now available for normal construction. On top of all that, new ammunition types are now available for every siege engine (with the exception of rams). Greek fire, diseased carcasses, thunder bolts, toxic bolts, and many other varied ammunition types can now be made for greater flexibility and power.

- Each siege engine is now available in 10 different configurations that vary in power, from makeshift (the weakest) to fortified (the strongest). The better the configuration, the more damage the engine will do with its default ammunition and the more hitpoints it will take to destroy it.

- Ammunition is also now available in 10 different configurations that vary in power. The better the configuration, the more damage it will do.

- The previous method of combining deployed rams to build a battle ram, then a war ram has been eliminated. Battle Rams are now constructed by combining un-deployed siege ram apparatuses. War Rams are now constructed by combining un-deployed siege and battle ram apparatuses.

Read the full patch notes here.

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