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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/10/01)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!


Posted by Jon Wood on Feb 22, 2006  | Comments

Notes -

The folks over at Mythic's Dark Age of Camelot have given us another list of notes for fixes and changes that they are currently testing before putting them onto their live servers. An exact date for these changes has not been released, but they have promised to keep us up-to-date. 

As always, we bring you "New Things and Bug Fixes", if you're interested in hearing more, follow the link below.



  • Dropping a worn item with a magical effect, which was triggered by wearing it, will now properly remove the magic effect.
  • Spiritmaster pets will no longer be destroyed by critical strikes the way brittle guards can be.
  • Brittle guards will now obey the leash range field of the spell that is used to summon/charm them. If the monster is ever beyond that leash range, it will despawn.
  • Guilds formed by players who were previously in a guild on a different server from the cluster will no longer exhibit crossover issues.
  • Houses will now track the server of the guild a player belongs to, so in the case of personal houses owned by players who belong to a guild from another server, the banners will now display properly.
  • Casting regeneration spells, such as Blessed Encouragement, Holy Encouragement, Champion's Encouragement and Friar HoT spells, will no longer break Speed of Sound.
  • Melee stuns will no longer apply to targets with the charge ability active.
  • (Mordred Only) Heal spells and proc buffs will fail if they target anyone not in the caster's group, guild, alliance or battlegroup.

To read it all, click here.

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