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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/10/01)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

New Grab Bag

Posted by Jon Wood on Dec 16, 2005  | Comments

New Grab Bag -

This week, Sanya Thomas, Mythic Entertainment's Internet Relations Manager, gives us another grab bag of information from the popular title, Dark Age of Camelot. Speaking of Sanya, she and her colleague Walt Yarborough (Producer of DAoC) will be joining Matt McLean and Jon Wood for an interview in the December edition of Game/On,'s official podcast.

Someday, I shall leave this frozen land and move to a place where I do not need earmuffs. But until then, I will write this column. Ah, who am I kidding, I couldn't leave you people:

Q: "Mezmerization and Stun spells are now calculated when determining Realm point distribution. The spells are looked at as if they were damage spells cast upon a player."--per your recent patch notes, does this mean that multiple cast mez spells will be looked at as attacks and break any mez that may already be on a character and set the immunity timer? Groups running with 'spammable' or multiple CC characters often hit cast these spells in the attempt to mez everyone even if resisted. These spells, now being considered attacks, would reasonably set an immunity timer if resisted, and break the current mez if this character was attacked yet again by another spell.

A: I sent this to the Code Warrior. He replied: "No, the realm point calculation for crowd control spells is entirely separate from the system that determines crowd control immunity timers."

Read it all, here!

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