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Broadsword Online Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/10/01)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Grab Bag

Posted by Jon Wood on Sep 11, 2006  | Comments

Grab Bag - Dark Age of Camelot - MMORPG.com

Looks like Sanya from Mythic got home from Austin in time to publish this week's Grab Bag in the Dark Age of Camelot Herald. As always, we've posted a preview, the whole bag is available by clicking the link below:

 

Q: We were very excited about the announced changes to the crafting system such as 40% less cost and time to reach the LGM level. When will this be implemented? Nothing was mentioned in the last patch notes :(

A: Grin. I know most crafters are excited, and heaven know I may even fish out my own stagnated-at-400 crafter, but as I said last week: “I [have] no idea when these things would hit Pendragon” and “won’t even dare say what patch we’ve scheduled” these changes. Not soon.

At one of our many roundtables, I explained the process of making changes to the game. (Fixes to the game are a different kettle of fish.) Making change involves: reading feedback, making plans, creating code and art assets, testing, a second round of design refinements, executing those changes, testing, public testing, and patching. In terms of the crafting changes, we have finished stage two on that list. Again, I would not have mentioned these things at ALL if I hadn’t made the judgment call of giving the European players an exclusive announcement.

Q: Is Jewelcrafting on the list of crafting changes.

A: No. For that horse to rise again, it’d take a miracle. (“Have fun storming the castle.”) It was a matter of making a choice from our many options in terms of what to do for crafting – and we chose to revamp the system as a whole.

Read it all here.

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